Monthly Archives: February 2018

Blog feedback #2

Well said Axel. Your post is well structured and fairly easy to follow. One thing I have to note is that it’s pretty hard to understand the whys behind the redesigning of the enemy. Or rather, I could use a longer explanation. You mention that the original design both lacked a sense of mechanics and had too complicated mechanics. How? An explanation or a visualisation of the original design would be great here, some simple drawing perhaps. The only thing […]

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Program: Game Design

Blog feedback #2

Well said Axel. Your post is well structured and fairly easy to follow. One thing I have to note is that it’s pretty hard to understand the whys behind the redesigning of the enemy. Or rather, I could use a longer explanation. You mention that the original design both lacked a sense of mechanics and had too complicated mechanics. How? An explanation or a visualisation of the original design would be great here, some simple drawing perhaps. The only thing […]

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Program: Game Design

Blog feedback #1

Your post is clearly made and explained simple enough so that someone who knows very little about line art, like myself, can understand. You state what the post is about early on and keep the red thread through-out with very few to almost none tangents. By the end I understand exactly why paying attention to line art is important and how it affects character design, perceived character personalities and how it can work with the game aesthetic. The post is […]

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Program: Game Design

Blog feedback #1

Your post is clearly made and explained simple enough so that someone who knows very little about line art, like myself, can understand. You state what the post is about early on and keep the red thread through-out with very few to almost none tangents. By the end I understand exactly why paying attention to line art is important and how it affects character design, perceived character personalities and how it can work with the game aesthetic. The post is […]

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Program: Game Design

Blog comment #3

Link to original post: https://thedudeleo.wordpress.com/2018/02/22/blog-3-the-importance-of-sprint-retrospectives/
Hello Leo. Thank you for an interesting read.
I like that you explain what scrum is and why it is useful for you and your team. This makes it so that anyone can read what it is you are talking about and also refreshes the already knowledgeable person’s mind. It is also very good that you explain how the sprint retrospective works and bring up the three questions “What things should we stop doing? What should we start doing? What […]

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Blog comment #3

Link to original post: https://thedudeleo.wordpress.com/2018/02/22/blog-3-the-importance-of-sprint-retrospectives/
Hello Leo. Thank you for an interesting read.
I like that you explain what scrum is and why it is useful for you and your team. This makes it so that anyone can read what it is you are talking about and also refreshes the already knowledgeable person’s mind. It is also very good that you explain how the sprint retrospective works and bring up the three questions “What things should we stop doing? What should we start doing? What […]

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Commenting! #3

Original post: “SCRUM”
My comment:
Hello Mateusz,
It was surprising to see how you not only bring up the positive aspects, but also introduce new, more dubious perspective on our current framework in Game Development course. A breath of fresh air! Your standpoint is completely understandable for me and I believe you backed it up well by alluding to Gabriel. (Although, I think you should consider elaborating on what exactly he was telling us, project managers, so that people from other minors […]

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Commenting! #3

Original post: “SCRUM”
My comment:
Hello Mateusz,
It was surprising to see how you not only bring up the positive aspects, but also introduce new, more dubious perspective on our current framework in Game Development course. A breath of fresh air! Your standpoint is completely understandable for me and I believe you backed it up well by alluding to Gabriel. (Although, I think you should consider elaborating on what exactly he was telling us, project managers, so that people from other minors […]

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Comment Archives: Week #2 – Alexander Sinn, Team Cockatrice

I can appreciate how you’ve chosen to take the harder yet potentially more fruitful path by going with the fog instead of nighttime. You explained your process clearly and the way you described it was also clear. I feel like me or someone else could possibly reverse engineer what you did, which, if that was your intention, you’ve succeeded.
Some English advice though. Words like ‘basically’ and ‘essentially’ are similar to ‘like’ in that there are mostly used to fill in […]

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Program: Graphics

Comment Archives: Week #2 – Alexander Sinn, Team Cockatrice

I can appreciate how you’ve chosen to take the harder yet potentially more fruitful path by going with the fog instead of nighttime. You explained your process clearly and the way you described it was also clear. I feel like me or someone else could possibly reverse engineer what you did, which, if that was your intention, you’ve succeeded.
Some English advice though. Words like ‘basically’ and ‘essentially’ are similar to ‘like’ in that there are mostly used to fill in […]

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Program: Graphics

Week 3 – Comment

Group F, Tomas Savela
What you have done throughout the weeks is clear regarding planning, but I think you could have explained in more detail what you did that was affected by Scum and Agile framework. With meetings and so on.
I like the way you describe and show with two separate gif’s how the game have developed during these weeks, where you clearly see a difference between them.
I also like that you bring up negatives that you learned from, as this […]

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Program: Game Design

Week 3 – Comment

Group F, Tomas Savela
What you have done throughout the weeks is clear regarding planning, but I think you could have explained in more detail what you did that was affected by Scum and Agile framework. With meetings and so on.
I like the way you describe and show with two separate gif’s how the game have developed during these weeks, where you clearly see a difference between them.
I also like that you bring up negatives that you learned from, as this […]

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Program: Game Design

Week 2 – Comment

Group E, Hampus Serrestam
I think you have conveyed the way the test was done in a good way especially with the pictures of the survey, and how they are telling us what you looked for in the test.
One thing I would like to see is a description of the game version that was tested. For example, how long it was, or what the player did in the test, just a summary in other words. So that I can relate the […]

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Program: Game Design

Week 2 – Comment

Group E, Hampus Serrestam
I think you have conveyed the way the test was done in a good way especially with the pictures of the survey, and how they are telling us what you looked for in the test.
One thing I would like to see is a description of the game version that was tested. For example, how long it was, or what the player did in the test, just a summary in other words. So that I can relate the […]

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Program: Game Design

27-02-2018

Feedback on the blog post Agile Method – Scrum by Teddy Chavez
 
Hello Teddy! My name is Oscar Vines and I’m the programmer for team rakshasa.
It’s good that you start with explaining what Scrum actually is, as the whole post would otherwise be very confusing. I do feel that you could have added some more personal insights though, as right now you mainly just described how your group worked and not really what you think about the whole Scrum process. The […]

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Program: Programming

27-02-2018

Feedback on the blog post Agile Method – Scrum by Teddy Chavez
 
Hello Teddy! My name is Oscar Vines and I’m the programmer for team rakshasa.
It’s good that you start with explaining what Scrum actually is, as the whole post would otherwise be very confusing. I do feel that you could have added some more personal insights though, as right now you mainly just described how your group worked and not really what you think about the whole Scrum process. The […]

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Program: Programming

Week 1 – Comment

Group D, Maya Sidén
I think that you have a good explanation on why and what you choose to have different kind of enemies. That they are there to learn the player about what your weapons do, and that you must switch between them to be effective against them.
I think it is a bit unclear of what attack 2 and 3 works, and what they do. As you cannot aim them but still take out enemy number 1 in a more […]

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Program: Game Design

Week 1 – Comment

Group D, Maya Sidén
I think that you have a good explanation on why and what you choose to have different kind of enemies. That they are there to learn the player about what your weapons do, and that you must switch between them to be effective against them.
I think it is a bit unclear of what attack 2 and 3 works, and what they do. As you cannot aim them but still take out enemy number 1 in a more […]

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Program: Game Design

Comments on other students’ blogs

Comment number 1, made on Benjamin’s blog: https://squigglezone.wordpress.com/2018/02/08/pixel-art-and-pre-production/
Hi Benjamin! (A bit late comment here, but I have some thoughts on your post.)
Very interesting post you’ve written. It’s always fun to read up on the different ways groups work and plan out their process. It seems that your group had a very clear vision of what you wanted to create together; that is super useful and enables faster workflow. Your structure in this post is great, very easy to follow […]

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Program: Graphics

Comments on other students’ blogs

Comment number 1, made on Benjamin’s blog: https://squigglezone.wordpress.com/2018/02/08/pixel-art-and-pre-production/
Hi Benjamin! (A bit late comment here, but I have some thoughts on your post.)
Very interesting post you’ve written. It’s always fun to read up on the different ways groups work and plan out their process. It seems that your group had a very clear vision of what you wanted to create together; that is super useful and enables faster workflow. Your structure in this post is great, very easy to follow […]

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Program: Graphics

Blog Post Comment 3 – Therese Carlsund

Link to the post: https://workblog832645991.wordpress.com/2018/02/22/project-aetherial-blog-three/

Hi Therese!
Let me start off with saying that your post clearly describes the what, how and why. You describe Scrum and its different aspects in a clear and relevant way, and you also describe the process of working with Scrum clearly. I think your analysis is good overall, in that you list what has worked better and worse with the method. (On a side note, our group has also had issues with the time estimation, especially us […]

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Program: Graphics

Blog Post Comment 3 – Therese Carlsund

Link to the post: https://workblog832645991.wordpress.com/2018/02/22/project-aetherial-blog-three/

Hi Therese!
Let me start off with saying that your post clearly describes the what, how and why. You describe Scrum and its different aspects in a clear and relevant way, and you also describe the process of working with Scrum clearly. I think your analysis is good overall, in that you list what has worked better and worse with the method. (On a side note, our group has also had issues with the time estimation, especially us […]

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Program: Graphics

Week 3 feedback

https://felixrahmvideogameblog.wordpress.com/2018/02/25/thoughts-on-scrum-and-the-troubles-of-individuals-meeting-up-in-person/comment-page-1/#comment-11
Good afternoon, or whenever Felix. This was quite the intro perspective read. How you described the general work process of your group and your own workflow was all very easy to digest. Your description of the group dynamic gave me a good overview of your relation to one another and the project – without going into too much details.
 
I think that you like many other (me included) don’t have a real good grasp of how SCRUM works, […]

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Program: Graphics

Week 3 feedback

https://felixrahmvideogameblog.wordpress.com/2018/02/25/thoughts-on-scrum-and-the-troubles-of-individuals-meeting-up-in-person/comment-page-1/#comment-11
Good afternoon, or whenever Felix. This was quite the intro perspective read. How you described the general work process of your group and your own workflow was all very easy to digest. Your description of the group dynamic gave me a good overview of your relation to one another and the project – without going into too much details.
 
I think that you like many other (me included) don’t have a real good grasp of how SCRUM works, […]

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Program: Graphics