Monthly Archives: February 2018

Comment #2

Hey there!
I like the way you described how you worked from what your concept and that you’ve worked with your group. It’s also nice to see how you listened to their feedback and fixed it based on what your game needed.
Your bear sure looks sly and malicious, while still being cartoony and cute. Nice work describing your goals as well as how you reached them and also nice to see your sketches leading up to what you have at the […]

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Program: Graphics

Comment #2

Hey there!
I like the way you described how you worked from what your concept and that you’ve worked with your group. It’s also nice to see how you listened to their feedback and fixed it based on what your game needed.
Your bear sure looks sly and malicious, while still being cartoony and cute. Nice work describing your goals as well as how you reached them and also nice to see your sketches leading up to what you have at the […]

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Program: Graphics

Comment #1

Hey Mattias!
First of all, really well structured post here. The way you showed and explained the entire decision making process makes it really easy to follow along and understand why you chose to work the way you did.
Your concept was also made very clear, both through your explanations but also through good use of images where needed. Not only did they help show what you were making and that you worked closely with your lead designer, they also showed the […]

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Program: Graphics

Comment #1

Hey Mattias!
First of all, really well structured post here. The way you showed and explained the entire decision making process makes it really easy to follow along and understand why you chose to work the way you did.
Your concept was also made very clear, both through your explanations but also through good use of images where needed. Not only did they help show what you were making and that you worked closely with your lead designer, they also showed the […]

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Program: Graphics

Comment #1

Hi Clara! I really enjoyed reading your blog post, it was well structured and easy to understand for someone who has no prior knowledge of your project. I liked the inclusion of images and animations too; the animation process was very clearly described and literally laid out in front of me. Your need to alter the colors of the jellyfish so it stands out from the background made sense to me and seemed like a reasonable choice to make. I […]

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Program: Graphics

Comment #1

Hi Clara! I really enjoyed reading your blog post, it was well structured and easy to understand for someone who has no prior knowledge of your project. I liked the inclusion of images and animations too; the animation process was very clearly described and literally laid out in front of me. Your need to alter the colors of the jellyfish so it stands out from the background made sense to me and seemed like a reasonable choice to make. I […]

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Program: Graphics

Comment #3

This is Guy Dimor from group Wendigo, here we go…
First of all, this is surprisingly well-written and properly sourced for a blog post, which also made it a very easy read. In addition, you gave a complete and total rundown of about everything related to scrum, so now I don’t even know if I have anything more to say about it. Won’t stop me from trying, though.
I liked how each paragraph covered its own topic (as a paragraph should) and […]

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Program: Programming

Comment #3

This is Guy Dimor from group Wendigo, here we go…
First of all, this is surprisingly well-written and properly sourced for a blog post, which also made it a very easy read. In addition, you gave a complete and total rundown of about everything related to scrum, so now I don’t even know if I have anything more to say about it. Won’t stop me from trying, though.
I liked how each paragraph covered its own topic (as a paragraph should) and […]

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Program: Programming

Comment : Blog post assignment 3

Hey Guy, enjoyed reading your post. I have quite a similar perspective being the lead programmer for my group as well, so this was quite a relatable read. I had the same overall hesitance to use scrum at first, since it made my job more annoying and yeah, it was a bit like a know-it-all mom telling me I should eat my vegetables, but after a bit it got better. For me it’s still not perfect but y’know, better than […]

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Program: Programming

Comment : Blog post assignment 3

Hey Guy, enjoyed reading your post. I have quite a similar perspective being the lead programmer for my group as well, so this was quite a relatable read. I had the same overall hesitance to use scrum at first, since it made my job more annoying and yeah, it was a bit like a know-it-all mom telling me I should eat my vegetables, but after a bit it got better. For me it’s still not perfect but y’know, better than […]

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Program: Programming

Comments On Other Blogs So Far

A compilation of the comments I have written on other people’s blogs so far.
Week 1 – Sofie
Hi, I’m Emma of team Qilin.
I liked your post, it was an interesting blog entry which in a pedagogical way explains what you’ve done, how and why. It would have been great if you’d added some images, as it would have been nice to see what the final outcomes were. You’ve explained what you did and how you did it, which was great! However, […]

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Program: Graphics

Comments On Other Blogs So Far

A compilation of the comments I have written on other people’s blogs so far.
Week 1 – Sofie
Hi, I’m Emma of team Qilin.
I liked your post, it was an interesting blog entry which in a pedagogical way explains what you’ve done, how and why. It would have been great if you’d added some images, as it would have been nice to see what the final outcomes were. You’ve explained what you did and how you did it, which was great! However, […]

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Program: Graphics

Blog Critique

As part of Game Design 2: Game Production, we have to provide feedback and critique to blog posts by other students. This blog entry will be updated with links to each feedback and critique provided in comments on other students’ blogs.
1. Linn Mellström – Harpoon
https://limegamedevelopment.wordpress.com/2018/02/07/forsta-blogginlagget/#comment-3
It is clearly delivered what the assets being created are and why these assets belong in the game. The author made inquiry and research into harpoons before designing the asset. The information is valuable however […]

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Program: Graphics

Blog Critique

As part of Game Design 2: Game Production, we have to provide feedback and critique to blog posts by other students. This blog entry will be updated with links to each feedback and critique provided in comments on other students’ blogs.
1. Linn Mellström – Harpoon
https://limegamedevelopment.wordpress.com/2018/02/07/forsta-blogginlagget/#comment-3
It is clearly delivered what the assets being created are and why these assets belong in the game. The author made inquiry and research into harpoons before designing the asset. The information is valuable however […]

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Program: Graphics

Blog Comments For Game Design 2

Blog feedback 1
Jesper Bergman: https://jesperbergmangame.wordpress.com/2018/02/07/blog-1-test/
I liked the ending a lot, were you reflected on what went wrong on your part and how you could improve as designer in future projects. The text is a little hard to follow when you don’t first explain how the mist was supposed to work according to the concept document. Because you didn’t explain how it first worked I didn’t understand the difference between the mist and the darkness, to me they seemed to be […]

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Program: Game Design

Blog Comments For Game Design 2

Blog feedback 1
Jesper Bergman: https://jesperbergmangame.wordpress.com/2018/02/07/blog-1-test/
I liked the ending a lot, were you reflected on what went wrong on your part and how you could improve as designer in future projects. The text is a little hard to follow when you don’t first explain how the mist was supposed to work according to the concept document. Because you didn’t explain how it first worked I didn’t understand the difference between the mist and the darkness, to me they seemed to be […]

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Program: Game Design

Comment #3 – Gunnlaugur Arnarson

Hello Gunnlaugur,
First of all, great post!
The fact that you give the reader an in-depth understanding of your prior experiences with Scrum makes it a lot easier to follow your train of thought.
Your choice of imagery complements the post nicely as it depicts the generic Scrum process.
You have clearly described the effects that Scrum as a framework has had on your group so far. I do agree that the forced use of a template is sub-optimal for Scrum, especially as Scrum […]

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Comment #3 – Gunnlaugur Arnarson

Hello Gunnlaugur,
First of all, great post!
The fact that you give the reader an in-depth understanding of your prior experiences with Scrum makes it a lot easier to follow your train of thought.
Your choice of imagery complements the post nicely as it depicts the generic Scrum process.
You have clearly described the effects that Scrum as a framework has had on your group so far. I do agree that the forced use of a template is sub-optimal for Scrum, especially as Scrum […]

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Comments made on different managers blogs #1

Comment made on Edvin Broberg’s post 
First of all I applause you for your structure and use of language.
In this blog post you come with a lot of new information but you present it in a concise manner that is easy to follow. Not once was the red thread lost and each paragraph has a clear topic. It is a clear timeline on how you did the work with some reasonings on why you did it.
I really like how you […]

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Comments made on different managers blogs #1

Comment made on Edvin Broberg’s post 
First of all I applause you for your structure and use of language.
In this blog post you come with a lot of new information but you present it in a concise manner that is easy to follow. Not once was the red thread lost and each paragraph has a clear topic. It is a clear timeline on how you did the work with some reasonings on why you did it.
I really like how you […]

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Comment #3: Karel

Link to Karel’s Blogpost!
“Hej hej!
You provided a structured and very informative blog post explaining scrum and handling priorities with MoSCoW. I really like that you describe both principles in great detail and connect them to your work on the shoot em up game. The introduction and conclusion you give also create a good framework for the reader to follow.

However, there are a lot of technical terms in your post that could be hard to understand for someone who […]

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Program: Programming

Comment #3: Karel

Link to Karel’s Blogpost!
“Hej hej!
You provided a structured and very informative blog post explaining scrum and handling priorities with MoSCoW. I really like that you describe both principles in great detail and connect them to your work on the shoot em up game. The introduction and conclusion you give also create a good framework for the reader to follow.

However, there are a lot of technical terms in your post that could be hard to understand for someone who […]

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Program: Programming

Critique 3: Ellen Wetterholm

https://buriburifarm.wordpress.com/2018/02/22/post-3-scrum/comment-page-1/#comment-7
 
Very interesting post! I like how you start by giving a clear and concise explanation of what Scrum is and how it does work. Even though as Game Design students we all know what it means, some people tend to have different views or simply not understand how Scrum actually works, so by making clear from the beginning what it means to you, I know as a reader how to react to the rest of the blog.
The overall […]

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Program: Graphics

Critique 3: Ellen Wetterholm

https://buriburifarm.wordpress.com/2018/02/22/post-3-scrum/comment-page-1/#comment-7
 
Very interesting post! I like how you start by giving a clear and concise explanation of what Scrum is and how it does work. Even though as Game Design students we all know what it means, some people tend to have different views or simply not understand how Scrum actually works, so by making clear from the beginning what it means to you, I know as a reader how to react to the rest of the blog.
The overall […]

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Program: Graphics