Design Feedback – 2

I feel you have in a clear manner explained the design decisions behind the new power-up. I did test your game and was not entirely clear what the power-up was and how I was affected by it. The new one seems very interesting indeed. Two things I would like to adress it how you are going to communicate to the player that it you should press down either ALT or CTRL for the different power-up. Since the given aesthetic is a feeling of belonging, I in my personal opinion would just keep the one power-up where you gather your bee’s and all of them shoots with you (Honeycumb formation, CTRL-Key).
The other power-up seem a little unnecessary and I’m not sure why this would be better to have increased fire rate yourself than lots of bee’s firing with you.

I would also recommened a picture for the blog post. How the formation looks in-game or how the power-up drop looks like. All in all, I think you got a great game ahead of you and I really like the new ideas.

About Joakim Malmström

2017 Game Design