Design Feedback – 2
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I feel you have in a clear manner explained the design decisions behind the new power-up. I did test your game and was not entirely clear what the power-up was and how I was affected by it. The new one seems very interesting indeed. Two things I would like to adress it how you are going to communicate to the player that it you should press down either ALT or CTRL for the different power-up. Since the given aesthetic is a feeling of belonging, I in my personal opinion would just keep the one power-up where you gather your bee’s and all of them shoots with you (Honeycumb formation, CTRL-Key). I would also recommened a picture for the blog post. How the formation looks in-game or how the power-up drop looks like. All in all, I think you got a great game ahead of you and I really like the new ideas. |