Comments

This post is a collection of the comments I have made on my classmates posts as is required for this blog assignment. I will update it with a new comment each week.


 

This week I have commented on Isak’s post

Also this time I chose to sign the comment…

My comment was as follows

Hello Isak,

I’m happy to hear that you are pleased with the outcome of your game 🙂

Although I can relate to many of the difficulties you bring up in this post I would have liked the text to be more well structured. The issues you faced are mostly vaguely described such as “misunderstandings” and “setbacks” and they are all mentioned in different parts of the text. I would have liked to hear more in detail about these struggles and how you dealt with them, as well as what you will think about in the future. However, I believe that if you did not wish to explain them in detail, this problem could have been bypassed with a more structured text where you bring up the issues in one section and proceed to go into detail about only a few of them. This would then be followed by a section with things that went well structured in the same way, rather than mixing it all up.

To sum it up, the problem lies more within the structure of the text, not the content.

Apart from this I enjoyed your post, especially the part about making clear silhouettes to work with the fog in the game. This was a good example of a detailed problem with a though out solution, even though not yet applied. Furthermore, I did not get the feeling that the bad outweigh the good by reading your text at all, so don’t worry 🙂

I hope you don’t feel like I was too harsh with my critique.

Ellen


 

This week I have commented on Jesper’s post

(I don’t know why I signed this particular comment)

My comment was as follows

Hello Jesper,

I truly enjoyed your post. I especially liked how you decided to explain your experience from the perspective of a developer as well as a play-tester. It is easy to get stuck with a tunnel vision seeing as we are students with an assignment to fulfill, however you analyzed the testing from several perspectives and seem to have learned a lot from it. Although your text was detailed, it felt coherent and easy to read, and I personally appreciated the humorous tone in your text, which felt appropriate for the blog format.
I also found your approach to play-testing very interesting. Granted it might help you to give more elaborate or precise feedback if you know more about the circumstances surrounding the faults of the game, but I can’t help but wonder if you are not jeopardizing the ability to give objective criticism. I obviously have no right answer to this question and as you write briefly about in the beginning, since we are all students of the same course,( many of us even developing the same game), I guess we can never be truly objective. That’s why it’s great to see your family trying out the game in the pictures XD

To conclude I appreciated your post very much. It gave me some insights I had not considered, and I appreciated the lightheartedness of the text, at well as the important factors you brought up.

Keep up the good work!

Ellen


 

This week I have commented on Merve’s post

My comment was as follows

Hi Merve, and thank you for this entry.

I think your jellyfish design is very beautiful and it’s interesting to read about the process you went through while designing and animating it.
As a game designer I appreciate your explanation for your choice of colors and amount of tentacles, which proves that you had logical motivation behind every decision. This, as we have been taught, is the essence of design. Also the speed of the jellyfish’s movement is tweaked to fit the aesthetic goal of your game.
As a graphics minor, I like how you reasoned about color based on what we have been taught in class, and how you solved the “problem” of making a transparent jellyfish using an optical illusion rather than actual transparency.

The only thing I would have liked to hear more about is how you solved some of the difficulties you seem to have faced, or more in detail what you learned from animating the jellyfish.

All in all it was a very enjoyable entry, and I look forward to see more of your work after the game is done 🙂


 

My third comment was for Johan’s post

My comment was as follows

Thank you for this post. It was interesting to see what aspects of scrum has worked for your team, as well as what has been more challenging. I agree with you that a “fun” development process increases the chance of a good product.

As mentioned in the comment above, your post did not give me a “ranty” impression, and for the most part I had no problem following your thought process. However, your descriptions of your struggles with the sprint could have been formulated differently. I understand what you want to express, but I believe the sentence “The weekly sprints makes for a lot of time being time for meetings.” is a bit confusing. If I am to give you an example, I think “A majority of the time intended for the sprints, is instead spent on several different meetings.” is a better way to phrase this thought.

All in all it was a very enlightening post, and it is good to see that you can identify the problems of your working process in order to successfully improve your team’s efficiency.

Keep up the good work 🙂


 

My second comment was for Felix’s post

My comment was as follows

Hi Felix.

I was able to read your post without struggles because of the clear divisions between the different features you’ve worked on. The text is coherent which means I can easily follow your thought process, and your reasoning seems logical and on point. The description of your process was detailed, but without unnecessary ramblings of text. I especially appreciate the decision you made to put less pressure on your programmer, as it implies you know how to listen to your fellow team members and ”kill your (own) darlings for the benefit of the progress of the whole group.

Although I appreciate the clarity of the post, there are some additional aspects I would have liked to see. Most importantly I think it would have benefited you to include some images. It would not only have been interesting, but also very enlightening to see the process you went through, especially as a fellow graphics minor. If there were no concept sketches or similar for you to include, one suggestion could be to use images of what inspired you (like an image of a howitzer gun, which I have no idea what it is so it would also have been enlightening for me personally haha). I think images would have helped to highlight and underline the basis for the decisions you made, and even if (I’m guessing) it is already depicted in the background/top of your blog, I would have liked at least an image of the final design of the Behemoth.

If I am to be nit picky, I would also have appreciated an explanation for the word Mech, which I had to google to fully understand (but that might just be my own fault haha) and I am also curious whether you decided against two guns on your own, or if it was a mutual agreement after consulting with your group. However, I enjoyed your post and if you had included pictures there would have been very little for me to criticize.

I hope you wont take this critique too personally or feel like it was too harsh. Your post has made me very curious about your design as well as concepts, and I really look forward to see your artwork!


 

The first week I commented on Maries post

My comment was as follows

First of all I would like to say that I love the line art-style, together with the papery background it gives a calligraphy feel to the game which feels appropriate considering the Japanese theme. It seems like a wise choice to set your design apart from the other groups considering the fact that so many chose the same concept doc.

It was easy to follow the process you describe in the post, you show relevant images to help illustrate the process further and you provide reasoning without including unnecessary masses of text. Your decision to use png assets to move around in a psd document felt thought through and I will take notice of and maybe use this process myself in the future, which makes this post valuable to me.

As a graphics student, it would have been interesting to hear the reasoning behind the menu background and the starting area of the game being the same, as well as the reasoning for the art style choice apart from it being “different from other groups”. However, as a whole I found the post enlightening and throughout.

About Ellen Wetterholm

2017 Graphics