My Blog Comments – Marcus Ford

Leaving all my Blog comments and Url here to avoid making multiple Blogs!

Week #1

Hello ma dude, I am gonna give you some feedback on your blog post :D!

Is it clear what is done?
Yes, you outlined what you did and the thought process that went behind it. The pictures you showed were super helpful to figure out exactly what your text meant and in general it made perfect sense to me.

Is it clear how it is done?
Kinda, I wish you had maybe shown a code snippet with some comments explaining exactly how you made the flare appear and then slowly depreciate on every frame. Even for non-coders I think it would have been a valuable thing to have seen and for coders (like myself) it would have helped me understand exactly what you did much better!

Is it clear why it is done?
Yes! You explained your teams thought process behind the way the code started and how it ended up perfectly! Maybe going into the initial idea and process for how the flare gun function was thought of and conceived could have been something you would consider adding as it helps me (the reader) understand why you made it how you did.

Is the post valuable?
Yes, it highlights one of the most important features of your game and explains how it works as well as why you made it the way you did.

Can it be improved?
Yes! Since this is your first blog post I think it would have been valuable to maybe introduce yourself & your team, explain what your job within the game making process is, and finally explain what your game is and what you plan on achieving with it.

Otherwise I really enjoyed the blog and can’t wait to see what your game will be like in March 🙂

https://gamedesignbugbear.wordpress.com/2018/02/07/up-the-power-ups/

Week #2

Hello Basil, I will be giving ya some feedback on your blog ❤

Is it clear what is done?
Absolutely, you highlight the how and why of the process you used to create the light system for your game!

Is it clear how it is done?
It is mostly clear! It would be nice if you could provide some code or at least the strain of logic you used to create the coding for the light. As a programmer I would like to know a little more about that part of your journey, but otherwise everything else is perfect!

Is it clear why it is done?
Yes, you highlighted the necessity for it as well as the thought process of why it shouldn’t be done like the Game Design Document highlights it to be.

Is the post valuable?
I think so, it is really interesting to learn about the teams line of thinking when creating player features in their game as it is the foundation of how the game is played.

Can it be improved?
Other than adding code snippets or describing at least the process for how you coded it I am very happy with what I read.

Good job ma dude 😀

https://ferngameblog.wordpress.com/2018/02/15/lighting-in-umibozu/

Week #3

Hey Carl I will be commenting on your blog this week!

Is it clear what is done?
Yas! I like the way you reflected on your own thoughts and experiences with Scrum and went into a lot of detail regarding how it has effected your team as well as how your team adapted to it and have structured your work habits.

Is it clear how it is done?
Maybe not as clear, to me it sounds like trial and error as my team basically experienced the same thing since no one had used Scrum before until now. I understand your line of thinking and I like the way you described your process though!

Is it clear why it is done?
Yes! As you stated it was mostly a lot of try and see what happens which has evolved into your weekly Scrum schedule. At least from my perspective I understand how you got from where you started to where you are today!

Is the post valuable?
Yes! I really liked the way you went about describing hot scrum has effected you, your team, and your work week layout! Now that I read your blog I kinda wanna go back to mine and fix it!

Can it be improved?
Maybe describing how you started and possibly a more descriptive description describing how you got from week 1 to now! Otherwise I really enjoyed the read and I am sure I will use this blog as inspiration for my own 🙂

Good Work Ma Dude,
~Marcuse Ford

https://carlgraphicscourse.wordpress.com/2018/02/22/the-scrumptious-parts-of-scrum/comment-page-1/#comment-4

Week #4

Hey Wiktor I will be commenting on your blog this week!

Is it clear what is done?
Yes! I understand exactly the creative process behind your checkpoints, I wish I could see a little bit of code from the final product so I as a coder could better understand what you did, but otherwise I think it was a short and concise way of writing your blog and making me (The Reader) understand it!

Is it clear how it is done?
Kinda, I think I understand how it would look like from a coding standpoint, but as I said above having some code or at least maybe a written step by step guide for how the coding works would surely help your post out!

Is it clear why it is done?
Yes, you want a spawn point for when the Player dies so you make it happen.

Is the post valuable?
I think so, at least from my perspective I thought it was relevant and a good read.

Can it be improved?
1. Include Code or some way of explaining how the code works.
2. A picture or two maybe?
3. Talking about what didn’t work and why.

Good Work Wiktor!
~Marcuse Ford

https://whitechocoboy.wordpress.com/2018/03/01/cheeky-checkpoints/comment-page-1/#comment-11

Week #5

Is it clear what is done?
You’ve made it very clear exactly what you have been doing in your play tests and exactly how you implemented those changes within your own game. I agree with the point you made about how Play test 2 felt more relevant than 1 and it is very easily seen through the feedback we all received.

Is it clear how it is done?
It is very clear how it is done, I mean you mostly talk about the process of asking and receiving feedback and how you used to information in your game so yes, it is clear. I like the comparison between the two different feedback and how they effected your work progress.

Is it clear why it is done?
Yes? I mean this is mostly a reflection on your own process for feedback so everything makes perfect sense, I am glad you go into detail about what you used the information for and why it was important.

Is the post valuable?
I think so! Every team has their own experience with feedback and it is important to learn how each member handles their feedback and grows their game and experience to match it.

Can it be improved?
Maybe you could talk about different design decisions that were a product of the feedback you received or maybe go into how certain feedback affected you, but otherwise I think it was very well done.

Its been a pleasure reading your blog, well done!

Week #6

Marcus Ford reporting in on Felix’s blog post!

I feel like you answered the 2 questions stated in the instructions of our final blog post for the Shoot em Up project quite well. It is unfortunate to hear about the departure of your other artist as I personally cannot imagine having to code, let alone draw most of the art assets for an entire game, but I am glad you are at least satisfied with your end result.

Is it clear what is done?
Yes, you summarized the the lessons you learnt quite effectively and touched on the things you wish you could have changed/worked on if you had more time and preferably another artist.

Is it clear how it is done?
Absolutely! Delegating work to your designer and minimizing the touch ups and later fixes to your enemies so you have the time to make sure all the art assets are done rather than fixing the ones you had already made.

Is it clear why it is done?
The loss of the second artist is a heavy blow and it is clear to me why your group might have struggled to cover the ground that they left behind during their departure, luckily with your talent and dedication you managed to pull it off.

Is the post valuable?
I think so, it is a good reflection on the circumstances that may come up during work and production in the future, and now you know how to handle this sort of ordeal n the future with hopefully less hazards.

Can it be improved?
The only thing that can be improved was the previously mentioned departed graphics student, but alas not much can be done about someone not able to do their work or leaving the course in general.

They say laziness is like taking a step forward and then taking 10 steps backwards. I wish you luck in finding your next group and for the future of this year. Thanks for the read!

https://felixrahmvideogameblog.wordpress.com/2018/03/22/postmortem-on-behemoth/comment-page-1/#comment-25

About Marcus Ford

2017 Programming