Comment blog 2 – Maximilian

Hi Maximilian!
Thanks for letting me read an interesting post.
It feels very clear to me as a reader, that this post is about the design of the boss in your game, the bear that is attacking the beehive. You describe how it was designed from the start, and that the solutions you decided on from the beginning did not work out when the team started to build this bear for the game.
After that, you describe changes that you and the team made in the design (mostly change perspective, so the bear went from appearing in “full body” to “only neck and head”).
The way you describe first the problem and then the changes make it easy to for me as a reader to understand why you had to change the boss, to make the boss fight work better for the player.
I do not find any part of your blog not well written. If I would make one suggestion for improvement though, you could be a bit clearer in your writing about what is done by the team all together, and what you have done as a designer. When I read your post, I get the feeling that every decision is made by all of you as a team, but I suppose that there are things you have done by yourself as the lead designer in the team as well.
/Anna Malkan Nelson, Kraken

URL to Maximilan blog with my comment:  https://kassandergd.wordpress.com/2018/02/15/boss-design/

About Anna Malkan Nelson

2017 Game Design