Blog feedback #2

Well said Axel. Your post is well structured and fairly easy to follow. One thing I have to note is that it’s pretty hard to understand the whys behind the redesigning of the enemy. Or rather, I could use a longer explanation. You mention that the original design both lacked a sense of mechanics and had too complicated mechanics. How? An explanation or a visualisation of the original design would be great here, some simple drawing perhaps. The only thing I can pick up from your post is that it flies in formations around the player. You also mentioned that it didn’t fit the aesthetic of the game. Again, how? How and why does it not fit with the aesthetic, what is the aesthetic, etc.

Otherwise, good job. As Kentaro said before me, user stories is something we rarely see in our group so it is nice to see them in action. It is always interesting to see something go from an idea to a fully fledged asset.

I did also find some grammatical errors (“This is originally called The Skyslug” for example), but that’s just me nitpicking.

All in all, good read!

About Teodor Huldt

2017 Game Design