Feedback 2: Marie

https://mariecolingotland.wordpress.com/2018/02/15/sprint-4-polishing-the-harbor-and-player-boat/

Right off the bat – It’s very clear what’s been done here. A simple, but effective explanation of what you’ve been doing this sprint. The explanation of the function of the harbor is also really good. It catches me (the reader) up to speed without much excessivnes.

Your description of how you achieved this is also simple, it once again explains what you did and how you achieved that state, but nothing about the process itself. I think that this ties into the problem that you never mention or thoroughly explain why you made the choices you’ve made. Why is it more aesthetically pleasing to see the vendors? Why should there be more boats? Why can’t the bay be barren and empty? How does this reflect the feelings you’re trying to give the players? The same goes for the colours, what’s the thought behind them?

Your reflections on the boat however shows a lot of good things. It shows me the thought process behind some of the iterations of the player avatar. It also is a good reflection about the dangers, and ultimately the price of poor communication within the team. Having that sort of insight on how it affects you and knowing what the problem is has great value when it comes to advancing. I also like how you designed the boat and the harbor to fit together hollistically.

All in all I think that the post is good. The first part about the harbor is defenietly weaker than the one about the boat. And I understand, sometimes we just make things without really thinking about them – for the next blog post where we get to choose the topic I would ask you to focus a bit more on what you thought when you made your designs. I think that would make the post more valuable as whole, and not just parts of it.

On a sidenote, the art is great. Great job!

– Carl Leong

About Carl Leong

2017 Graphics