Blog Post #3 – Scrum

Scrum is a method of development in which certain portions of the work are divided into weekly packages called Sprints. Scrum also calls for daily standup meetings which are simply short meetings to go over the previous day.
I think the scrum method has been extremely helpful in the development of Behemoth. I have found it makes keeping track of everything that needs to be done very well and also prevents each member of the group from getting too bogged down with a ton of work at once. One of my biggest weaknesses is trying to keep track of everything I need to do, but since we’ve been using Scrum it’s pretty much a no-brainer, because all my work is written there on the excel sheet and planned at the beginning of the week. I always know what I need to do which is a huge relief to start with. The end-of-week “deadline” that is the sprint review also gives me motivation to work on my assigned work so that I can show what I’ve done by the end of the sprint plan.
Sometimes though, things don’t always go according to plan. This is something we quickly corrected as it should not happen during scrum. A few of us in the group during one sprint plan ended up discussing what we needed most after the work had been assigned, and by the end of the week had done something different from our original work packages. While it turned out alright in the end, this is something we strive to avoid happening again by planning our sprints more carefully at the beginning of the week.
Overall, I think Scrum is a good system and I wouldn’t mind using it again for another project even if we weren’t required to. It helps our group keep track of things as a whole and helps me know what I am supposed to be doing at all times, which is something I wouldn’t trust myself with. The scrum system makes the most sense to me when compared to the other game design methods we were introduced to.

About Amanda Cohen

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