Daily Archives: February 15, 2018

You may kiss the bride

This game was created by Team Hastur for the Shoot ‘em’ Up course at Uppsala University (2018).
Side note: There’s currently an issue with the opening cutscene not loading in the WebGL build. Because of this the game will just be black for a while after pressing start. I plan on fixing this as soon as I have the time. I will also be providing a download link as soon as I have decided on a hosting option.

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Program: Programming

You may kiss the bride

This game was created by Team Hastur for the Shoot ‘em’ Up course at Uppsala University (2018).
Side note: There’s currently an issue with the opening cutscene not loading in the WebGL build. Because of this the game will just be black for a while after pressing start. I plan on fixing this as soon as I have the time. I will also be providing a download link as soon as I have decided on a hosting option.

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Program: Programming

2. Enemies from the deep sea

In this blog post, I’ll talk about the design and reasoning for the enemies in our game, Depth and why they replaced and differs from the ones found in the original concept.

First of all, in the original concept document for Depth, it was mentioned that the game had three enemies with the creative names of ”The Fish, The Other Fish and The Other Other Fish” and within this box you could see a fish (eel?), a fish with tentacles and […]

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Program: Game Design

2. Enemies from the deep sea

In this blog post, I’ll talk about the design and reasoning for the enemies in our game, Depth and why they replaced and differs from the ones found in the original concept.

First of all, in the original concept document for Depth, it was mentioned that the game had three enemies with the creative names of ”The Fish, The Other Fish and The Other Other Fish” and within this box you could see a fish (eel?), a fish with tentacles and […]

/ Comments Off on 2. Enemies from the deep sea
Program: Game Design