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Hey Rasa,
Nice work on the article 😀 This seems like a great way to add some spice to the movement pattern of your enemies. I did have some questions though. First off, you mentioned that the enemies take the player’s position into account when following the pattern. How does this work with player movement? Do they recalculate the path continuously or is it set on spawn? And if they do recalculate, I’d love an insight into what happens if the player for instance moves past the enemy.

About Alexander Peck

2017 Programming