Yearly Archives: 2017

Level Design
I have for some time now been working on a level design document for the shoot em up game that my team and I have picked for this project.
As I do not myself have any real knowledge about coding something like this or how to make a good level or a good level design document at all. I started by just thinking about how other games start a level and how they introduce different types of enemies and power-ups in […]

Level Design
I have for some time now been working on a level design document for the shoot em up game that my team and I have picked for this project.
As I do not myself have any real knowledge about coding something like this or how to make a good level or a good level design document at all. I started by just thinking about how other games start a level and how they introduce different types of enemies and power-ups in […]
First Week of Production
As I am writing I am just hours away from the first Sprint review meeting, meaning this week will “end”. It’s been a stressful week with loads to do. I must admit though, that I failed as a designer.
We are working with a agile game developing method, scrum, and already from the first meeting my whole team was confused about what that actually meant. Even I that had some lesson in it and had read about it was confused, so […]
First Week of Production
As I am writing I am just hours away from the first Sprint review meeting, meaning this week will “end”. It’s been a stressful week with loads to do. I must admit though, that I failed as a designer.
We are working with a agile game developing method, scrum, and already from the first meeting my whole team was confused about what that actually meant. Even I that had some lesson in it and had read about it was confused, so […]

The theme is up!
The theme of the conference has been set – we call it M for Mature for short. Let me share a piece by Doris C. Rusch that helped inspire this choice;
“It wasn’t too long ago that a US court ruled that games were not worthy of first amendment protection. They were not understood as adequately expressive or communicative to justify it. Now, games are seen and studied as vehicles for meaning generation. They are […]

The theme is up!
The theme of the conference has been set – we call it M for Mature for short. Let me share a piece by Doris C. Rusch that helped inspire this choice;
“It wasn’t too long ago that a US court ruled that games were not worthy of first amendment protection. They were not understood as adequately expressive or communicative to justify it. Now, games are seen and studied as vehicles for meaning generation. They are […]

WIP 3 – ZBrush Assignment 4
Today, I have finished working on the topology of the two sculpts and this is how they look. I wish I had more time to make them better.

WIP 3 – ZBrush Assignment 4
Today, I have finished working on the topology of the two sculpts and this is how they look. I wish I had more time to make them better.
WIP2 – ZBrush Assignment 4
Today, I have worked with the topology on the Jim Broadbent-sculpt. I did not like the result ZRemesher gave me, so have been editing the topology manually. I am not satisfied with the result, but it is better than before, however. I will work more on it if there is time. The old topology is to the left, and the new to the right.
WIP2 – ZBrush Assignment 4
Today, I have worked with the topology on the Jim Broadbent-sculpt. I did not like the result ZRemesher gave me, so have been editing the topology manually. I am not satisfied with the result, but it is better than before, however. I will work more on it if there is time. The old topology is to the left, and the new to the right.
WIP – ZBrush Assignment 4
Yesterday, I started the final assignment of the ZBrush course I’m taking. It is about improving the topology of the models. I started with the sculpt of myself. I think that ZRemesher did a bad job handling this, so I have to manually create the topology I’m looking for. The image shows the old topology to the left and the new topology after using ZRemesher to the right.
WIP – ZBrush Assignment 4
Yesterday, I started the final assignment of the ZBrush course I’m taking. It is about improving the topology of the models. I started with the sculpt of myself. I think that ZRemesher did a bad job handling this, so I have to manually create the topology I’m looking for. The image shows the old topology to the left and the new topology after using ZRemesher to the right.