Yearly Archives: 2017
“5sd06” successes and setbacks #1
My first blog post.
I haven’t made any blog posts for the last three weeks of the course since I haven’t been aware of the fact that all group members had to do it. (For Reasons, don’t judge) I’ll try to summarize what I did during that time on this post as well as what I done this week(Week 3).
Alright.
The first week was messy, mostly because of the fact that I wasn’t just the only programmer of our group, but I […]
“5sd06” successes and setbacks #1
My first blog post.
I haven’t made any blog posts for the last three weeks of the course since I haven’t been aware of the fact that all group members had to do it. (For Reasons, don’t judge) I’ll try to summarize what I did during that time on this post as well as what I done this week(Week 3).
Alright.
The first week was messy, mostly because of the fact that I wasn’t just the only programmer of our group, but I […]

Week 1 – The Moth
This week I started working on the main character for the game. Going into this task I had a pretty clear vision of how I wanted the character to look, in this case a moth.
Even though I did not really have any knowledge regarding moths I started doing some rough sketches of the body and wings to start off with. A slight problem that I ran into was that my creation started looking somewhat like a butterfly rather than a […]

Week 1 – The Moth
This week I started working on the main character for the game. Going into this task I had a pretty clear vision of how I wanted the character to look, in this case a moth.
Even though I did not really have any knowledge regarding moths I started doing some rough sketches of the body and wings to start off with. A slight problem that I ran into was that my creation started looking somewhat like a butterfly rather than a […]
First Post
Hey,
This is my very first post. On this blog, I’ll be showing my progress as a graphic designer and the different projects I’m working on.
First Post
Hey,
This is my very first post. On this blog, I’ll be showing my progress as a graphic designer and the different projects I’m working on.

Frenzy Theme Music
My group and I are making a game about a fish in our game design course. After being mistreated by the other fish the main character starts to take revenge on the other inhabitants of the fish tank.
When the player kills enough of the other fish the main character will go into frenzy. In ”Frenzy Mode” the player shoots faster and to give additional feedback to the player we as a group wanted the music to give it some extra attitude.
After […]

Frenzy Theme Music
My group and I are making a game about a fish in our game design course. After being mistreated by the other fish the main character starts to take revenge on the other inhabitants of the fish tank.
When the player kills enough of the other fish the main character will go into frenzy. In ”Frenzy Mode” the player shoots faster and to give additional feedback to the player we as a group wanted the music to give it some extra attitude.
After […]

A Perspective on Perspective
As this is my first ever blog post I feel like a short honest summary of myself is in order, to give some perspective.
I am Harry, 21 years, born and raised on the outskirts of Uppland-Sweden. Introvert, perfectionist, gamer and soon to be artist. There, that’s about as concise as it gets. And now to the main event.
As a student in game design and graphics I get to draw a lot, and by a lot I mean A LOT. Ever since I […]

A Perspective on Perspective
As this is my first ever blog post I feel like a short honest summary of myself is in order, to give some perspective.
I am Harry, 21 years, born and raised on the outskirts of Uppland-Sweden. Introvert, perfectionist, gamer and soon to be artist. There, that’s about as concise as it gets. And now to the main event.
As a student in game design and graphics I get to draw a lot, and by a lot I mean A LOT. Ever since I […]

First blog post, Let’s get started
This week I worked with Particles in Unity. I was trying to make a little cloud poof for the enemies to disappear behind once shot. It was difficult to keep the little cloud from spreading out, and to make the cloud stay close. There was also the problem of making the cloud image show up. After several hours of looking it up, screaming, yelling and slamming my mouse against the mousepad, I finally got it to work. Then I replicated […]

First blog post, Let’s get started
This week I worked with Particles in Unity. I was trying to make a little cloud poof for the enemies to disappear behind once shot. It was difficult to keep the little cloud from spreading out, and to make the cloud stay close. There was also the problem of making the cloud image show up. After several hours of looking it up, screaming, yelling and slamming my mouse against the mousepad, I finally got it to work. Then I replicated […]
Välkommen till min nya blogg!
Mitt första inlägg.

Concept interpretation, lighting and finding the fun
One of the main unique selling points in the original concept document is that the player character is blind and has to shoot a sonar wave projectile in order to navigate the environment. The group thought the game pitch sounded very interesting and fun to make, but personally I was very skeptical. Being presented a pitch black environment and the having to shoot projectiles in order to see anything sounded like something that while it could be neat at first, the novelty of […]

Concept interpretation, lighting and finding the fun
One of the main unique selling points in the original concept document is that the player character is blind and has to shoot a sonar wave projectile in order to navigate the environment. The group thought the game pitch sounded very interesting and fun to make, but personally I was very skeptical. Being presented a pitch black environment and the having to shoot projectiles in order to see anything sounded like something that while it could be neat at first, the novelty of […]

First blog post
This is your very first post. Click the Edit link to modify or delete it, or start a new post. If you like, use this post to tell readers why you started this blog and what you plan to do with it.

First blog post
This is your very first post. Click the Edit link to modify or delete it, or start a new post. If you like, use this post to tell readers why you started this blog and what you plan to do with it.

First
Is this thing on?
zsjnx åfozrhdd hvfjhg
15-3*4534-26918
Hello?
Hehe, that’s a sound joke for you…
If you are reading this, you are probably my fellow student.
Which means you probably don’t want to be here.
Well, too bad, because our teacher is forcing you!
Good news, though. Even though I’m a programmer, I’m not gonna force you to stare at 1337 lines of code and listen to lame logic explanations.
Instead, I have some music for you.
Jaay.
I’m the Lead Sound for my dev group, and I got to spend last […]

First
Is this thing on?
zsjnx åfozrhdd hvfjhg
15-3*4534-26918
Hello?
Hehe, that’s a sound joke for you…
If you are reading this, you are probably my fellow student.
Which means you probably don’t want to be here.
Well, too bad, because our teacher is forcing you!
Good news, though. Even though I’m a programmer, I’m not gonna force you to stare at 1337 lines of code and listen to lame logic explanations.
Instead, I have some music for you.
Jaay.
I’m the Lead Sound for my dev group, and I got to spend last […]

The Day of the Dead
We are currently working on a game based on a game design concept made by another group in the course Speldesign 2 – spelutveckling, 7.5 hp. The game is a bullet hell based on a “parade mechanic” which makes the enemies follow the player once they have lost their health. The original concept has been modified to better focus on the targeted audience.
Among the many assets the game needs the “Parade bar” is one of the more important ones. While […]

The Day of the Dead
We are currently working on a game based on a game design concept made by another group in the course Speldesign 2 – spelutveckling, 7.5 hp. The game is a bullet hell based on a “parade mechanic” which makes the enemies follow the player once they have lost their health. The original concept has been modified to better focus on the targeted audience.
Among the many assets the game needs the “Parade bar” is one of the more important ones. While […]

Crown Of Creation
Tove Redaelli – Hippocampus – 5SD037
The Main Character for Crown of Creation
For the last two weeks, I have been developing concept art for a game called: Crown of Creation together with my group. This game is meant to be set in a fantasy environment covered with gigantic crystal birches. The creatures living in it including the main character are parasitic insectoids.
As a graphical artist for this project, my first task was to come up with the concept art for […]

Crown Of Creation
Tove Redaelli – Hippocampus – 5SD037
The Main Character for Crown of Creation
For the last two weeks, I have been developing concept art for a game called: Crown of Creation together with my group. This game is meant to be set in a fantasy environment covered with gigantic crystal birches. The creatures living in it including the main character are parasitic insectoids.
As a graphical artist for this project, my first task was to come up with the concept art for […]