Yearly Archives: 2017

Hello and welcome

Welcome to my blog about game design and programming. This blog is an assignment in my course, Big Game Project. The goal is to have a finished game in approximately 2 months. During this process I will write in this blog and talk about my design decisions and programming.
We are seven people who will be working on Fast Gear. My role in this is lead programmer, which means I will oversee the work of the other programmers, coordinate our efforts […]

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Program: Programming

Hello and welcome

Welcome to my blog about game design and programming. This blog is an assignment in my course, Big Game Project. The goal is to have a finished game in approximately 2 months. During this process I will write in this blog and talk about my design decisions and programming.
We are seven people who will be working on Fast Gear. My role in this is lead programmer, which means I will oversee the work of the other programmers, coordinate our efforts […]

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Program: Programming

The votes are in, and the fifth talk is…


Our fifth speaker presented us with not just one idea, but four(!). We wanted all of them, natch, and the arguing about which one to pick was so fierce we just decided to abdicate our responsibility and let someone else choose. You all voted in our Facebook poll and the result was 40% for a critical examination of so called “empathy games”.
So Bonnie Ruberg – founder of the Queerness and Games Conference, academic

April 12, 2017 / Comments Off on The votes are in, and the fifth talk is…

The votes are in, and the fifth talk is…


Our fifth speaker presented us with not just one idea, but four(!). We wanted all of them, natch, and the arguing about which one to pick was so fierce we just decided to abdicate our responsibility and let someone else choose. You all voted in our Facebook poll and the result was 40% for a critical examination of so called “empathy games”.
So Bonnie Ruberg – founder of the Queerness and Games Conference, academic

April 12, 2017 / Comments Off on The votes are in, and the fifth talk is…

Week 1 and 2 of Big Game Project: Production and Design

These two weeks saw the start of a project that is to span 8 weeks of development, where I will be taking the role of Producer along with part-time Designer and Programmer. The game being made is an isometric 3D-game, tactical and turn-based. Secret agendas are a main mechanic, where-in players will be given secret objectives to complete that include betraying other players and killing them before reaching the end game. In short, the Mechanics involve Moving and Attacking enemies and allies, […]

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Program: Programming

Week 1 and 2 of Big Game Project: Production and Design

These two weeks saw the start of a project that is to span 8 weeks of development, where I will be taking the role of Producer along with part-time Designer and Programmer. The game being made is an isometric 3D-game, tactical and turn-based. Secret agendas are a main mechanic, where-in players will be given secret objectives to complete that include betraying other players and killing them before reaching the end game. In short, the Mechanics involve Moving and Attacking enemies and allies, […]

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Program: Programming

BGP – Day 12

A Burning Arm and Motion Capture
Continuing my work, I started the day looking more into the material transition of the arm to make it change materials. Currently it’s to make it look like its glows as it catches on fire and then have it transition into the normal skin of the arm. But the transition has to look more natural than what it did in the previous video and I have found a solution, I just have to implement it.
The […]

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Program: Graphics

BGP – Day 12

A Burning Arm and Motion Capture
Continuing my work, I started the day looking more into the material transition of the arm to make it change materials. Currently it’s to make it look like its glows as it catches on fire and then have it transition into the normal skin of the arm. But the transition has to look more natural than what it did in the previous video and I have found a solution, I just have to implement it.
The […]

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Program: Graphics

De två första produktionsveckorna av Fast Gear

Hej!
Nu har Big Game Project startat och så även produktionen av vårat spel ”Fast Gear”.   Fast Gear är ett story-based racingspel, där spelaren både före och efter ett race har en dialog med andra karaktärer i spelet samt med pressen. Beroende på hur spelaren agerar före, under och efter racet har det en påverkan på hur storyn utspelar sig.
Jag blev utnämnd till producer för detta projekt så dessa två veckor har jag organiserat en projektplan med backlog och allt […]

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Program: Programming

De två första produktionsveckorna av Fast Gear

Hej!
Nu har Big Game Project startat och så även produktionen av vårat spel ”Fast Gear”.   Fast Gear är ett story-based racingspel, där spelaren både före och efter ett race har en dialog med andra karaktärer i spelet samt med pressen. Beroende på hur spelaren agerar före, under och efter racet har det en påverkan på hur storyn utspelar sig.
Jag blev utnämnd till producer för detta projekt så dessa två veckor har jag organiserat en projektplan med backlog och allt […]

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Program: Programming

BGP – Big game project

Hi!
Now it’s been more than one year since last time I used this blog. Last time I wrote all my blog posts in swedish but will now change to english. Last time we were doing our space-shooters but since then I’ve done a theme-park game called Fruitality and learned a lot about 3D modeling and texturing which is one reasons for not doing any 2D art since Themepark.
For Big Game I am now producer and an artist (mostly for textures […]

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Program: Graphics

BGP – Big game project

Hi!
Now it’s been more than one year since last time I used this blog. Last time I wrote all my blog posts in swedish but will now change to english. Last time we were doing our space-shooters but since then I’ve done a theme-park game called Fruitality and learned a lot about 3D modeling and texturing which is one reasons for not doing any 2D art since Themepark.
For Big Game I am now producer and an artist (mostly for textures […]

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Program: Graphics

BGP – Day 11

Watching more tutorials!
During today I spent time changing my particle fire to look more ”calm” as that was the feedback I got from our teachers during our feedback session. Also I changed the smoke, for a larger fire, to black. Since its a fire that is using oil to burn.
When that was done I started working with doing dynamic textures for the hand, so that I could get the hand to change texture as it catches fire. We don’t have any […]

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Program: Graphics

BGP – Day 11

Watching more tutorials!
During today I spent time changing my particle fire to look more ”calm” as that was the feedback I got from our teachers during our feedback session. Also I changed the smoke, for a larger fire, to black. Since its a fire that is using oil to burn.
When that was done I started working with doing dynamic textures for the hand, so that I could get the hand to change texture as it catches fire. We don’t have any […]

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Program: Graphics

Big Game Project Week 1 & 2

Hi!
The first two weeks of Big Game Project (BGP) has flown by faster than I expected. For this course, me and my team of 7 are developing a game called Amenti.
Amenti is a first person dark, puzzle game where you will bend the elements of the gods to your benefit.  Placed deep inside an Egyptian pyramid in the late 1800s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid. She went down there to solve the […]

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Program: Graphics

Big Game Project Week 1 & 2

Hi!
The first two weeks of Big Game Project (BGP) has flown by faster than I expected. For this course, me and my team of 7 are developing a game called Amenti.
Amenti is a first person dark, puzzle game where you will bend the elements of the gods to your benefit.  Placed deep inside an Egyptian pyramid in the late 1800s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid. She went down there to solve the […]

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Program: Graphics

Announcement!

Hello again, blog!
The time for me to start the old blog back up again has come. This time in English, and this time with a new purpose.
I am happy to announce that I have taken on the role of producer of Vertele Productions and we have set on ourselves to develop the game concept Goblin Doctors!

The game, Goblin Doctors, a is casual, isometric top down, local multiplayer, party game with a fantasy theme, designed with co-operation focus. The players take […]

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Program: Graphics

Announcement!

Hello again, blog!
The time for me to start the old blog back up again has come. This time in English, and this time with a new purpose.
I am happy to announce that I have taken on the role of producer of Vertele Productions and we have set on ourselves to develop the game concept Goblin Doctors!

The game, Goblin Doctors, a is casual, isometric top down, local multiplayer, party game with a fantasy theme, designed with co-operation focus. The players take […]

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Program: Graphics

Neon Skies

Week 2
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
As mentioned last week, we where considering to change the look of our character because of dissonance between how he looks and the environment. I also wrote that this decision will mean a lot of extra work and i was right.
It did also, as mentioned, give  us an opportunity to […]

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Program: Graphics

Neon Skies

Week 2
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
As mentioned last week, we where considering to change the look of our character because of dissonance between how he looks and the environment. I also wrote that this decision will mean a lot of extra work and i was right.
It did also, as mentioned, give  us an opportunity to […]

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Program: Graphics

What next?

As the title suggests, I am not sure what to do next. Let me try to see what I want to have.

three different characters for each team. They are a tank, a long range shooter and a close combat unit.
Tank moves slowly and has a lot of hp. Fires slowly but powerfully.
The long range shooter fires from a long distance, powerful shots and low hp.
The close combat unit moves quickly, hits hard and has more hp than the long range […]

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Program: Programming

What next?

As the title suggests, I am not sure what to do next. Let me try to see what I want to have.

three different characters for each team. They are a tank, a long range shooter and a close combat unit.
Tank moves slowly and has a lot of hp. Fires slowly but powerfully.
The long range shooter fires from a long distance, powerful shots and low hp.
The close combat unit moves quickly, hits hard and has more hp than the long range […]

/ Comments Off on What next?
Program: Programming

Neon Skies – Week 2



In the beginning of this week, we realized that the bow we were making was a lot more high poly than what we wanted. Instead I found an old concept art the team had made and finished it quickly so we could get at least an alpha version.
As it currently is, it is too small, the version on the right is a scaled up x5 version in Unity, I will early next week go back and fix the […]

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Program: Programming

Neon Skies – Week 2



In the beginning of this week, we realized that the bow we were making was a lot more high poly than what we wanted. Instead I found an old concept art the team had made and finished it quickly so we could get at least an alpha version.
As it currently is, it is too small, the version on the right is a scaled up x5 version in Unity, I will early next week go back and fix the […]

/ Comments Off on Neon Skies – Week 2
Program: Programming