Yearly Archives: 2017

First production week, first post

Hi ya’ll!
First blog post of the Big Game Project course, and the first production week!
During this course I will try to make 3 posts focused on artifacts from more of a game design perspective,
and 3 posts focused more on how the artifacts has been programmed or created.
It has been a while since this blog was used, however new year and new game requires for some posts here.
So what has been done since the “Big Game Project” course started? Well, the […]

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Program: Programming

First production week, first post

Hi ya’ll!
First blog post of the Big Game Project course, and the first production week!
During this course I will try to make 3 posts focused on artifacts from more of a game design perspective,
and 3 posts focused more on how the artifacts has been programmed or created.
It has been a while since this blog was used, however new year and new game requires for some posts here.
So what has been done since the “Big Game Project” course started? Well, the […]

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Program: Programming

Design Thoughts: When are you done?

Just gonna make a small post about some thoughts I had today, when is a game done? when is that idea done? When is the creative process over?
The more I play around with this though I have started to understand that it is never over, I create new game ideas daily, but they rarely ever get to  a prototyping stage, rarely ever more then a what if?

But when the thoughts actually materialize into something and you start working on it, […]

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Program: Graphics

Design Thoughts: When are you done?

Just gonna make a small post about some thoughts I had today, when is a game done? when is that idea done? When is the creative process over?
The more I play around with this though I have started to understand that it is never over, I create new game ideas daily, but they rarely ever get to  a prototyping stage, rarely ever more then a what if?

But when the thoughts actually materialize into something and you start working on it, […]

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Program: Graphics

Big Game Project: post 1

Time to bring this blog back to life now that me and six others are making a game that is to be presented at the upcoming Gotland Game Conference (GGC). The game is called “A Rat Betwixed” or just simply “Betwixed” as its full name was considered too long for a title. It takes place in the far future in a post apocalyptic Sweden where people has regressed to a socity that is similar to the medival age. It is a […]

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Program: Graphics

Big Game Project: post 1

Time to bring this blog back to life now that me and six others are making a game that is to be presented at the upcoming Gotland Game Conference (GGC). The game is called “A Rat Betwixed” or just simply “Betwixed” as its full name was considered too long for a title. It takes place in the far future in a post apocalyptic Sweden where people has regressed to a socity that is similar to the medival age. It is a […]

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Program: Graphics

Big Game Project first post

Officially the Big Game Project course started a dew weeks ago but unofficially work for many students began several months ago by way of the ”Road to GGC” As it was called which presented an opportunity for students who wanted to prepare for BGP early. A lot of time in my group was spent going back and forth between various concepts, many of them seeming like they could be interesting and worthwhile one day only to look unimpressive, boring or […]

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Program: Graphics

Big Game Project first post

Officially the Big Game Project course started a dew weeks ago but unofficially work for many students began several months ago by way of the ”Road to GGC” As it was called which presented an opportunity for students who wanted to prepare for BGP early. A lot of time in my group was spent going back and forth between various concepts, many of them seeming like they could be interesting and worthwhile one day only to look unimpressive, boring or […]

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Program: Graphics

BGP – Day 14

Clean up
It had to be done, I’ve spent today cleaning up folders and files from different unreal projects so that it is all more focused. I needed to prepare them since we are later going to share one project and it is important that I can find and share all my work in one project. What I’m thinking about to look into next is to get the fire to stick to the hand and also have that trigger the material […]

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Program: Graphics

BGP – Day 14

Clean up
It had to be done, I’ve spent today cleaning up folders and files from different unreal projects so that it is all more focused. I needed to prepare them since we are later going to share one project and it is important that I can find and share all my work in one project. What I’m thinking about to look into next is to get the fire to stick to the hand and also have that trigger the material […]

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Program: Graphics

BGP – Day 13

Better late than never!
Well, its not a motto of mine, but last night I didn’t do my daily post. It wasn’t because I haven’t worked, rather the opposite. Since I have dwelled into a lot of subjects that I have never explored before, It can be very tiresome for the mind to try to remember all that new information. I decided to relax for the rest of the evening and prepare for the next day, as me and my girlfriend is going […]

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Program: Graphics

BGP – Day 13

Better late than never!
Well, its not a motto of mine, but last night I didn’t do my daily post. It wasn’t because I haven’t worked, rather the opposite. Since I have dwelled into a lot of subjects that I have never explored before, It can be very tiresome for the mind to try to remember all that new information. I decided to relax for the rest of the evening and prepare for the next day, as me and my girlfriend is going […]

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Program: Graphics

First Week Of Production

CritterFlux is an idea me and my teammates had during a late night pokemonGO walk during the road to GGC. We were discussing our previous game which also was an android based but much bigger in scope. After a while of conversation we decided to pitch our new game concept and test the water and see how many would be interested. This was a hit and almost a couple of days after the pitch we had potential recruters and teammembers […]

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Program: Programming

First Week Of Production

CritterFlux is an idea me and my teammates had during a late night pokemonGO walk during the road to GGC. We were discussing our previous game which also was an android based but much bigger in scope. After a while of conversation we decided to pitch our new game concept and test the water and see how many would be interested. This was a hit and almost a couple of days after the pitch we had potential recruters and teammembers […]

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Program: Programming

vecka 1, karta och GPS

Första veckan med att jobba på spelet började med att vi satt och diskuterade på vad alla skulle jobba med under projektets första fas. Jag fick uppgift att fixa karta, vilket skulle vara Google maps, i liknande stil med Pokemon Go. Jag skulle även behöva få in GPS koordinaterna från Android enheten som spelet spelade på.
Det första som jag gjorde då var att söka efter hur man skulle kunna programmera detta själv och om det fanns några tips på hur […]

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Program: Programming

vecka 1, karta och GPS

Första veckan med att jobba på spelet började med att vi satt och diskuterade på vad alla skulle jobba med under projektets första fas. Jag fick uppgift att fixa karta, vilket skulle vara Google maps, i liknande stil med Pokemon Go. Jag skulle även behöva få in GPS koordinaterna från Android enheten som spelet spelade på.
Det första som jag gjorde då var att söka efter hur man skulle kunna programmera detta själv och om det fanns några tips på hur […]

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Program: Programming

Introduction to Fast Gear.

Hello! My name is Daniel Qvarnemark and for the rest of spring I’ll be working as art lead on our Big Game Project, called fast gear, a racing game that also puts focus on the downtime between races where you’ll talk to other drivers, hold press conferences, etc…
Here I’ll write about my work-process atleast once each week, both for myself and for those interested.
Looking forward to it!
 

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Program: Graphics

Introduction to Fast Gear.

Hello! My name is Daniel Qvarnemark and for the rest of spring I’ll be working as art lead on our Big Game Project, called fast gear, a racing game that also puts focus on the downtime between races where you’ll talk to other drivers, hold press conferences, etc…
Here I’ll write about my work-process atleast once each week, both for myself and for those interested.
Looking forward to it!
 

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Program: Graphics

Week 1 – Big Game Project

Hello and welcome back to my blog. I’ll yet again start to update this and fill it with my journey during the Big Game Project Course and making of the game Amenti.

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Program: Graphics

Week 1 – Big Game Project

Hello and welcome back to my blog. I’ll yet again start to update this and fill it with my journey during the Big Game Project Course and making of the game Amenti.

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Program: Graphics

WEEK 6 – THE COMEBACK

WHAT
This week I was primarily tasked with continuing to create sounds for the game, while also refining some of the sounds we already had. The tasks I was given were:

Create a sound for when the character is damaged in the game.
Create a sound for each enemy when they are damaged by the player.
Create a sound for when you are firing the laser gun.
Create a sound for when you are firing the nerf gun.
Create UI sounds, such as when traversing the […]

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Program: Programming

WEEK 6 – THE COMEBACK

WHAT
This week I was primarily tasked with continuing to create sounds for the game, while also refining some of the sounds we already had. The tasks I was given were:

Create a sound for when the character is damaged in the game.
Create a sound for each enemy when they are damaged by the player.
Create a sound for when you are firing the laser gun.
Create a sound for when you are firing the nerf gun.
Create UI sounds, such as when traversing the […]

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Program: Programming

Big Game Project Post 1

This blogg is going to be a series of 6 blogg covering what I’ve been doing during the course Big Game Project at Uppsala University – Campus Gotland.
In this course the students are to create a game for the fantastic Gotland Game Conference. This blogg will cover my individual work in this production.
Each week i will put up a bloggpost of what i’ve done up to that point.
This week is the 3rd week of production and I’ll talk about what […]

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Program: Graphics

Big Game Project Post 1

This blogg is going to be a series of 6 blogg covering what I’ve been doing during the course Big Game Project at Uppsala University – Campus Gotland.
In this course the students are to create a game for the fantastic Gotland Game Conference. This blogg will cover my individual work in this production.
Each week i will put up a bloggpost of what i’ve done up to that point.
This week is the 3rd week of production and I’ll talk about what […]

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Program: Graphics