Yearly Archives: 2017

Logo and handmade textures

The last few days I’ve been working on texturing a well and learning more about unity what you need to do with materials to make your handpainted textures show in unity in the same way they look like in substance painter. In unity we’ve had this problem that they look kinda grayish and not so good, it took some time to find the thing that made this problem, which was the ”specular highlights” option that was ticked in. When unticking […]

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Program: Graphics

Logo and handmade textures

The last few days I’ve been working on texturing a well and learning more about unity what you need to do with materials to make your handpainted textures show in unity in the same way they look like in substance painter. In unity we’ve had this problem that they look kinda grayish and not so good, it took some time to find the thing that made this problem, which was the ”specular highlights” option that was ticked in. When unticking […]

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Program: Graphics

The Summoning 01

 

 
I’m part of a group that will develop this game for the course Big Game Project. I’m the lead artist in this group and the game that I’m working on is called The Summoning.
The Summoning is a top-down perspective 3D game that will pitch players against each other in an environment of asymmetrical gameplay. The game combines some of the mechanics of a real time strategy game and an action adventure. It is set in a fictional world inspired by […]

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Program: Graphics

The Summoning 01

 

 
I’m part of a group that will develop this game for the course Big Game Project. I’m the lead artist in this group and the game that I’m working on is called The Summoning.
The Summoning is a top-down perspective 3D game that will pitch players against each other in an environment of asymmetrical gameplay. The game combines some of the mechanics of a real time strategy game and an action adventure. It is set in a fictional world inspired by […]

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Program: Graphics

[5SD037] New Project & Introduction

Hello there stranger, and welcome to another developer blog on the internet. This is the first out of six blog posts where I will talk about the development of a game project called The Summoning. We are currently six members in the team, three programmers and three artists. We also have a compositor studying at Gotlands Tonsättarskola to help us with music for the game. I will try to include a link in a later post
 
Gameplay Summary
In The Summoning you either take […]

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Program: Programming

[5SD037] New Project & Introduction

Hello there stranger, and welcome to another developer blog on the internet. This is the first out of six blog posts where I will talk about the development of a game project called The Summoning. We are currently six members in the team, three programmers and three artists. We also have a compositor studying at Gotlands Tonsättarskola to help us with music for the game. I will try to include a link in a later post
 
Gameplay Summary
In The Summoning you either take […]

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Program: Programming

BGP – Day 17

A day of cleaning
During this day we went to the office to set up our server, which is a computer we all will connect our own computers to, this server will help us work on the same project. Also I Imported all the animations to motionbuilder but some problems appeared and haven’t been solved yet. Most of the day was went into looking into those problems and helping the programmers with some of the particle effects and other questions. We […]

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Program: Graphics

BGP – Day 17

A day of cleaning
During this day we went to the office to set up our server, which is a computer we all will connect our own computers to, this server will help us work on the same project. Also I Imported all the animations to motionbuilder but some problems appeared and haven’t been solved yet. Most of the day was went into looking into those problems and helping the programmers with some of the particle effects and other questions. We […]

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Program: Graphics

Big Game Project Post 2

With my role in this project being the lead animator it isn’t all that surprising that most of my time has been spent with our main character and the many animations he needs for the finished game. Much of that time was spent trying to work out the various little difficulties that tends to arise when someone deals with software one is not an expert with. Seeing as our game is made with 3d assets we and mostly i get […]

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Program: Graphics

Big Game Project Post 2

With my role in this project being the lead animator it isn’t all that surprising that most of my time has been spent with our main character and the many animations he needs for the finished game. Much of that time was spent trying to work out the various little difficulties that tends to arise when someone deals with software one is not an expert with. Seeing as our game is made with 3d assets we and mostly i get […]

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Program: Graphics

Andra veckan av utvecklingen, The Summoning

Början på andra veckan av spelet börja jag med att fixa problemet med att fixa så att man inte fick placera ut byggnader på andra byggnader igenom att använda kollision-check mellan “förhandsgransknings” byggnaden och utplacerad byggnader.
Men efter som att marken är också ett objekt måste “förhandsgransknings” byggnaderna vara i luften och till en början märkes det inte när jag testa själv att det blev problematisk när man byggde längre ifrån kameran då den lutar att den inte är direkt rakt […]

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Program: Programming

Andra veckan av utvecklingen, The Summoning

Början på andra veckan av spelet börja jag med att fixa problemet med att fixa så att man inte fick placera ut byggnader på andra byggnader igenom att använda kollision-check mellan “förhandsgransknings” byggnaden och utplacerad byggnader.
Men efter som att marken är också ett objekt måste “förhandsgransknings” byggnaderna vara i luften och till en början märkes det inte när jag testa själv att det blev problematisk när man byggde längre ifrån kameran då den lutar att den inte är direkt rakt […]

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Program: Programming

BGP – Day 16

Subtle glow
On my last post I mentioned working on the animations, that didn’t happen since the character had to be re-skinned. Therefore I cleaned up the material for the hand a little more, where I added some variation to the emissive, now it increase and decrease over time. Here is what it looks like now.

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Program: Graphics

BGP – Day 16

Subtle glow
On my last post I mentioned working on the animations, that didn’t happen since the character had to be re-skinned. Therefore I cleaned up the material for the hand a little more, where I added some variation to the emissive, now it increase and decrease over time. Here is what it looks like now.

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Program: Graphics

Project Blog 1

Let’s start this one back up again.
In the upcoming weeks this will be the place to find updates on my current work with the project currently known as Alien Station.
I will act as the Leading Artist on the project witch gives me responsibility for the over all look of the end product.

Concept
The concept for the game is that it will be a story driven sci-fi adventure about a human being dragged in to a mystery with conspiracy and strange characters […]

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Program: Graphics

Project Blog 1

Let’s start this one back up again.
In the upcoming weeks this will be the place to find updates on my current work with the project currently known as Alien Station.
I will act as the Leading Artist on the project witch gives me responsibility for the over all look of the end product.

Concept
The concept for the game is that it will be a story driven sci-fi adventure about a human being dragged in to a mystery with conspiracy and strange characters […]

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Program: Graphics

Please Behave and introduce yourselves!

To start of this series of posts, I will talk about my role in the project as well as what the project actually is.
During the coming weeks i will primarily take the role as lead programmer in the project Rune Mages which is a turn based strategy game that is played from a top-down perspective. You take control of a couple of Rune Mages that combine elemental runes to cast different spells such as fireballs, earth walls and water sprays. […]

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Program: Programming

Please Behave and introduce yourselves!

To start of this series of posts, I will talk about my role in the project as well as what the project actually is.
During the coming weeks i will primarily take the role as lead programmer in the project Rune Mages which is a turn based strategy game that is played from a top-down perspective. You take control of a couple of Rune Mages that combine elemental runes to cast different spells such as fireballs, earth walls and water sprays. […]

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Program: Programming

BGP – Vecka 4

Denna vecka har grafikernas prioritet legat på att modellera. Då jag inte har läst kursen 3D-3 så har jag alltså inte lärt mig att animera. Vi delade därför upp uppgifterna som så att jag modellerade alla statiska objekt så som yxa, svärd, facklor, stenar och så vidare, medans vår andra grafiker har fokuserat på att modellera vår karaktär, boss och animera dessa.
Med hjälp av de städade Mocap animationerna jag tidigare gjort så underlättade detta arbetsbördan för vår andra grafiker då […]

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Program: Game Design

BGP – Vecka 4

Denna vecka har grafikernas prioritet legat på att modellera. Då jag inte har läst kursen 3D-3 så har jag alltså inte lärt mig att animera. Vi delade därför upp uppgifterna som så att jag modellerade alla statiska objekt så som yxa, svärd, facklor, stenar och så vidare, medans vår andra grafiker har fokuserat på att modellera vår karaktär, boss och animera dessa.
Med hjälp av de städade Mocap animationerna jag tidigare gjort så underlättade detta arbetsbördan för vår andra grafiker då […]

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Program: Game Design

BGP – Day 15

After Easter Work
This week it’s mostly about animations and the first step to get our captured motions into proper animations is to clean the motion capture data in the program we are using, called Motive. The cleaning involves watching the different tracking markers and see if any of them disappear. This can happen if they are getting occluded by a body part or if they are confused as being another marker. This is fixed by either re-labeling them to their actual […]

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Program: Graphics

BGP – Day 15

After Easter Work
This week it’s mostly about animations and the first step to get our captured motions into proper animations is to clean the motion capture data in the program we are using, called Motive. The cleaning involves watching the different tracking markers and see if any of them disappear. This can happen if they are getting occluded by a body part or if they are confused as being another marker. This is fixed by either re-labeling them to their actual […]

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Program: Graphics

BGP – Vecka 3

Denna vecka har jag arbetat med att skapa en HUD och designval till vårt spel. Vi valde att ha stilen i spelet i 1500 talets England, och använda därför detta som utgångspunkt i alla grafiska element vi gör.
Efter att ha kollat på andras spel HUDs och jämfört, så valde vi att behålla vår HUD relativt simpel. Jag gjorde en HUD med kopparring, där karaktärens huvud är tänkt att vara i, som ett porträtt, med tre stycken bronsmätare till höger som […]

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Program: Game Design

BGP – Vecka 3

Denna vecka har jag arbetat med att skapa en HUD och designval till vårt spel. Vi valde att ha stilen i spelet i 1500 talets England, och använda därför detta som utgångspunkt i alla grafiska element vi gör.
Efter att ha kollat på andras spel HUDs och jämfört, så valde vi att behålla vår HUD relativt simpel. Jag gjorde en HUD med kopparring, där karaktärens huvud är tänkt att vara i, som ett porträtt, med tre stycken bronsmätare till höger som […]

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Program: Game Design