Making objects in blueprints

During the end of the production our game map was pretty empty. To add variation and lighting to the scene our graphical artists made a couple of assets to clutter the scene with. To make them more versatile I worked on them a bit in blueprints.

workLight

I made lamps that changes the emissive amount on the material together with the light sources. The pictured work light can also have it’s head mount adjusted so you can angle the lights. I made so that the bicycles could be changed to any color and also so that you could turn the steering wheel. I made drainpipes which you could specify the length of, and choose if you want to have a top and/or a bottom part.

This could easily be done in the construction script of the blueprints.

About Malcolm Yllenius

2015 Programming