Easy level making
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Hi! In todays blogpost I would like to talk about how we made our levels in A Rat Betwixt. ![]() As you can see in the picture I have left room for an entrance and an exit. You can also see that the entire room is filled with green squares. The reason it looks like this is because the way we made collision work in the game. The picture you see above was used as a reference in order to make the level in 3dsmax. In 3dsmax I made some planes, 2 different sizes for the walls, 2 different for the floor and 2 for the top of the walls. I then made a texture set of them and then used those pieces, together with 3dsmax snap function as puzzle pieces and built the rest of the level. By doing this I get a repeating texture that is ridiculously low performance in the engine. The downside of it is of course that the level becomes very same looking. ![]() The walls you see as black most towards us in every room is invisible from this view in the engine. The entire room is about 800 tris and the texture set for it is just one 512×512 set. So it is very cheap in performance. ![]() And here we have the finished result in the engine. So as expected it looks somewhat boring,but you can’t forget that this is just a simple begining of a level, the first step. The walls and floors can easily be replaced in the engine as well as in the max file in order to get more interesting details. If you don’t want to do that you can fill the floow with different props. You can also make textures of posters, mold, grime, bullet holes or whatever and place right over the existing walls. So as it looks right now may not be the most interesting piece, but it is just a start. |


