Monthly Archives: May 2017
A Rat Betwixt: Initiative
The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.
At the start of the planning phase of each turn, the player is shown […]
A Rat Betwixt: Initiative
The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.
At the start of the planning phase of each turn, the player is shown […]
A Rat Betwixt – Initiative
The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.
At the start of the planning phase of each turn, the player is shown […]
A Rat Betwixt – Initiative
The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.
At the start of the planning phase of each turn, the player is shown […]
Neon Skies
Week 4-5
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
In my last entry i ended it with that was going to start with the animations. This took longer than i thought due to the shear amount of different animations that was needed so i decided to compile two weeks of work into one entry this time.
Above you can […]
Neon Skies
Week 4-5
Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Im working on a game called Neon Skies.
In my last entry i ended it with that was going to start with the animations. This took longer than i thought due to the shear amount of different animations that was needed so i decided to compile two weeks of work into one entry this time.
Above you can […]
Colors, models and main menu
This week I started working on several items, mostly the main menu and UI. I also helped with graphics for upcoming presentations and the website. I also started modelling some of the models we need for the game such acs bridges and landing pods.
Beside this I also continued to work on the level and the content in it, fixing most of the colliders in the level, optimizing some of the nature and textures and adding and upgrading some of the […]
Colors, models and main menu
This week I started working on several items, mostly the main menu and UI. I also helped with graphics for upcoming presentations and the website. I also started modelling some of the models we need for the game such acs bridges and landing pods.
Beside this I also continued to work on the level and the content in it, fixing most of the colliders in the level, optimizing some of the nature and textures and adding and upgrading some of the […]
Bgp update #2 need to make more off these.
There hasn’t been much development since the last post. we did have a alpha test for some teachers and got pretty good feedback, it was mostly stuff we already knew were problems but that we have had a hard time fixing.
As for my own work i learned and made some partical effects for the cars, it was pretty fun i’ll se if i can make more and fit them in to the game at some point.
if think we got the […]
Bgp update #2 need to make more off these.
There hasn’t been much development since the last post. we did have a alpha test for some teachers and got pretty good feedback, it was mostly stuff we already knew were problems but that we have had a hard time fixing.
As for my own work i learned and made some partical effects for the cars, it was pretty fun i’ll se if i can make more and fit them in to the game at some point.
if think we got the […]