”Field study”

Hello again!

Last time I spoke about the pulsating sludge that is covering a field in the nightmare. When Olivia transforms the nightmare to a pleasant dream, the surroundings change and I wish to share what the field looks like then.

To start with, the field comes right after the player leaves the representation of Olivias old home. The setting is that she used to live on the countryside, hence the setting. However, the field is ruined in the nightmare. On the other hand, in the pleasant dream, I took models of tall grass and covered it underneath. I chose tall grass to make it represent that it grows freely and in a wild, unkept fashion. If the grass had been short, it would rather represent cut grass; order and neatness. Olivia is a child and therefore such verbs shouldn’t be associated with her. Freedom and playful chaos is better suited for a happy child.

To make sure the tall grass didn’t clip through the sludge in the nightmare, I sank the terrain in order to hid it. When you waddle through the sludge (with the right equipment), it dissolves and reveals the grass underneath. In theory, and to some extent this was not a difficult task at all. What it was, was tedious. Making sure that the ground that was tilting down felt smooth instead of a sharp drop took some time. Also, the grass models clipped through each other and I had to hide this well. Since the ground has small hills in certain locations, this was a bit finicky to get right. It looks good now, but there are so many grass models that I will probably have to give it another look from time to time just to make sure.

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About Filip Zachrisson Hansen

2015 Graphics