Big Game Project: Post 5
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This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell. Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!
Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this guy simply because I wasn’t given one so let’s focus on the animations (which I have done in all of my previous posts..). This animation is a good example of when the animator is not given any backstory or other relevant information about the character before animating it as it may not be how the designers pictured it. To quote ” I like it but once I saw it I realised that the troll I had in mind is gone, what I had in mind was more of a once proud and noble race but we will go with this”. FYI, this is the troll’s long idle animation that will be played now and then while it is idly standing by.
Something that I wanted to be portrayed in all of the trolls animations is that it is this big heavy and somewhat sluggish character (disregard that he is walking a bit fast, it is a turn based game so in order for the trolls not to be to slow and boring during their turn it was speed up a bit). So for all of its animations it makes big movements and bends its knees a bit more with each step to convey the heavy feel to it.
Troll Smash!! Not much to say here, big wind up on its attack to emphasize power, bending on the arms to give the feel of impact when hitting the ground.
The death animation still needs some polishing but this is the general idea on how it will be playing out, take a few steps back before falling to the ground. |



