Fast Gear – Week 8

This week I have been working on sounds for the game. I would have liked to start earlier than this but other “more” important things have come in the way. I say more important but in reality sounds are very, very important for a game. I added three different car sounds to our car, one idle, one for accelerating and one for when you have reached the maximum number of gears. Every time you go up a gear the same sound plays but with a different pitch so it gives a feeling of acceleration.

I have also added music since we aim for an intense feeling when you are playing. The music comes from an independent music producer that we contacted a couple of weeks ago to ask if we could use his music. Audience sound was also added along with minor ambience. The audience is cheering in the beginning and when you drive by them along the track, this gives an intense atmosphere which we were looking for. The ambient sounds right now is just in the harbor which you drive by one time each lap with calm ocean sounds.

All sounds are to give the right atmosphere that we are looking for. Intense and exhilarating. I want to add more sounds but that can result in a mess, where different sounds play all the time. It is a fine line I have to walk to balance the sounds with different volume and pitch.

About Simon Glans

2015 Programming