BGP – Day 33

BETA

Time for beta and having some of our classmates play our game, but before the play test we had a meeting where we would receive feedback on our lighting and materials. This went well and we received a lot of help (note, never use point lights that cast shadows, since this will eat up your frame rate). One thing we discussed was how the silhouette of the level looked very square so i suggested adding some fabric/cloth that could be hanging from the roof or walls to add some more variety to the otherwise stone and metal filled level.

During our beta we noticed also how important lighting is. During the games second puzzle players had a hard time solving that puzzle, mainly because they didn’t understand where to go. This was the only room we haven’t finished our lighting, it even had temporary lighting used from when the level was edited. The good thing is that it shows that we are on the right track with our other puzzles and lighting.

Other feedback for when interacting with the ”life power” and statues that turn green when walking close to them was appreciated. But the statues where to hidden under the platforms which accidentally hid the light feedback. I suggested that if we should change so that all statues light up whenever you hold the life power. Since it’s up to the player to choose which statue to approach and interact with.  This way the player will know something is up with the statues and will hopefully try to interact with them.

Lastly we noticed also how not having our ”use fail” animations in the game caused the players to not know which buttons to press. As pressing the correct buttons in the game doesn’t do anything unless you interact with something. Therefor it would be good to have our ”use fail” animations play, which has the character wave her hands in mid air trying to reach for something there, indicating that you are doing something, but it is not having any result.

 

About Kevin Alonso

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