Me vs the World

So week 6 of Big Game Project has begun.

The structure of the game world has been victim to change after change. I was never fully happy with the layout until just now.

It began as a huge world with a linear layout; then it became more expanded, but overall shorter. It’s been going from point A to B, A to C and THEN to B.

It was important to me that the world the player explores works well with the puzzles that are presented on the path to the finish line. I wanted that to be crystal clear, but saying and doing are two different things.

In other words, the world that the player moves in wasn’t clear to me nor the rest of the team. I was walking around in circles trying to design something that just clicked. And finally something did click!

I more or less went back to the original idea of a linear route, however what is different now is that the world has clearer areas that differ from one another. The terrain now also varies in height, so you travel down slopes and up hills. I am sure to be biased, but all in all the world feels more alive. In the following week, I intend to take this even further to create, together with my dear crew, a game both nightmarish and wonderful!

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About Filip Zachrisson Hansen

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