Monthly Archives: April 2017

Week 2 – Big Game Project – The last pre-production work

Hello yet again and welcome to a new week of Game development! Today, the second week of development ends and a lot of things have happened. This week I continued the work on the game Style Guide and developed it even further. I added an environment part, which went through the scale, style and colour palette for each room in the game. Giving a more in-depth view of how the end-product should look like. Added, were also a Font page, […]

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Program: Graphics

Week 2 – Big Game Project – The last pre-production work

Hello yet again and welcome to a new week of Game development! Today, the second week of development ends and a lot of things have happened. This week I continued the work on the game Style Guide and developed it even further. I added an environment part, which went through the scale, style and colour palette for each room in the game. Giving a more in-depth view of how the end-product should look like. Added, were also a Font page, […]

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Program: Graphics

Design Thoughts: Cards in State of Wonder

Hello and Welcome to Design by Night where we will discuss cards for the Game State of Wonder that I’m working on at the moment.
What is State of Wonder?
State of Wonder is a card game, where you play as the leader of a city state and the cards you play represent the culture of the people you lead, are they powerful warriors, smart saboteurs or master builder and economists? This is all represented by the cards that you put in […]

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Program: Graphics

Design Thoughts: Cards in State of Wonder

Hello and Welcome to Design by Night where we will discuss cards for the Game State of Wonder that I’m working on at the moment.
What is State of Wonder?
State of Wonder is a card game, where you play as the leader of a city state and the cards you play represent the culture of the people you lead, are they powerful warriors, smart saboteurs or master builder and economists? This is all represented by the cards that you put in […]

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Program: Graphics

Multiple Tanks

I’ve got the two tanks now. One is a member of team green and the other is a member of team red. They both walk to different locations and both use the same BT.
There where a few problems but nothing extreme. The following picture will be the last picture of the game world with the nodes drawn. I add this picture as a demonstration of my success in adding another entity and have it use the BT itself.
The picture above […]

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Program: Programming

Multiple Tanks

I’ve got the two tanks now. One is a member of team green and the other is a member of team red. They both walk to different locations and both use the same BT.
There where a few problems but nothing extreme. The following picture will be the last picture of the game world with the nodes drawn. I add this picture as a demonstration of my success in adding another entity and have it use the BT itself.
The picture above […]

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Program: Programming

BGP – Day 9

Bachelor Degree & Materials
Continuing our work on the game, we discussed today on what we are trying to learn but also what we need to do during the day. At the same time we had a ”information lecture” we had to attend to, concerning those who is studying to get a bachelor degree. Where we got to know which courses we can and cannot choose, it is a bit confusing, but I think I got a good grasp of it. Still […]

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Program: Graphics

BGP – Day 9

Bachelor Degree & Materials
Continuing our work on the game, we discussed today on what we are trying to learn but also what we need to do during the day. At the same time we had a ”information lecture” we had to attend to, concerning those who is studying to get a bachelor degree. Where we got to know which courses we can and cannot choose, it is a bit confusing, but I think I got a good grasp of it. Still […]

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Program: Graphics

BGP – Day 8

Planning and cleaning
It’s day 8 and we have done our first scrum meeting, discussing what is going to be done this week. Which for me including wrapping up the fire effect, adding some details to it and trying to figure out how to get it to trail after the flame better. Also I will start watching a tutorial on how we can get materials to change dynamically in the game Engine.
The cleaning part is that we got access to the […]

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Program: Graphics

BGP – Day 8

Planning and cleaning
It’s day 8 and we have done our first scrum meeting, discussing what is going to be done this week. Which for me including wrapping up the fire effect, adding some details to it and trying to figure out how to get it to trail after the flame better. Also I will start watching a tutorial on how we can get materials to change dynamically in the game Engine.
The cleaning part is that we got access to the […]

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Program: Graphics

Amenti Big Game Project week 1 & 2

The Big Game Project course has begun and the game developing is in motion in the groups. The first week has mainly been about planning of the project, like design document, office moving, game design etc. The group that I am a part of is Amenti. The game is about Sofia that explores the pyramids and gets her hand cursed. This hand has some magic properties that the player will discover throughout the play through, like controlling fire and the […]

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Program: Programming

Amenti Big Game Project week 1 & 2

The Big Game Project course has begun and the game developing is in motion in the groups. The first week has mainly been about planning of the project, like design document, office moving, game design etc. The group that I am a part of is Amenti. The game is about Sofia that explores the pyramids and gets her hand cursed. This hand has some magic properties that the player will discover throughout the play through, like controlling fire and the […]

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Program: Programming

BGP – Day 7

The growth of the tree
Today I have continued my work on the animation tree, finished it and also written the complete shoot-list for the motion capture shoot that we will have to schedule. All this from the comfort of my apartment. I for some unknown reason managed to hurt my foot and to let it rest I chose to work from home.
I won’t go into details  about animation trees in this post as that can be read in my previous post […]

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Program: Graphics

BGP – Day 7

The growth of the tree
Today I have continued my work on the animation tree, finished it and also written the complete shoot-list for the motion capture shoot that we will have to schedule. All this from the comfort of my apartment. I for some unknown reason managed to hurt my foot and to let it rest I chose to work from home.
I won’t go into details  about animation trees in this post as that can be read in my previous post […]

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Program: Graphics

Blogging again!

Test post to check my feed is working.
Welcome back!

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Program: Graphics

Blogging again!

Test post to check my feed is working.
Welcome back!

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Program: Graphics

New course! Amenti Game!

A year has passed since the creation of Trust and more than a year and a half since I was part of the development of Potato Pirates. Since then I have learned tons! I have started using 3D assets, modeling, texturing and animating them. It will come as no surprise then that the new game that I am part of making is a 3D game with a lot more ambition.
I am the lead designer and only concept artist on the […]

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Program: Graphics

New course! Amenti Game!

A year has passed since the creation of Trust and more than a year and a half since I was part of the development of Potato Pirates. Since then I have learned tons! I have started using 3D assets, modeling, texturing and animating them. It will come as no surprise then that the new game that I am part of making is a 3D game with a lot more ambition.
I am the lead designer and only concept artist on the […]

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Program: Graphics

Next step

Ok so I have the first BT. To remind you: Check the agent’s arrived at base status. if false the node SUCCEEDS. Yes, simply because if it would return failure or running, the sequence would fail. Then check to see if the base is on a tile which is walkable. Next node in the sequence is finding the closest path to the base AND makes the tank go there.
I do not know if I should split that up, it is […]

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Program: Programming

Next step

Ok so I have the first BT. To remind you: Check the agent’s arrived at base status. if false the node SUCCEEDS. Yes, simply because if it would return failure or running, the sequence would fail. Then check to see if the base is on a tile which is walkable. Next node in the sequence is finding the closest path to the base AND makes the tank go there.
I do not know if I should split that up, it is […]

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Program: Programming

It’s been a while..

Hello again everyone!
During the development of Trust I took some time off writing this blog and focused more on the actual game development.
It will take me too long to describe the entire workflow of Trust and it was also a year since it was created so my memory is a bit hazy. Trust was a huge success however for us with second place on five different prize categories on GGC. If you want to know more about Trust go to […]

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Program: Graphics

It’s been a while..

Hello again everyone!
During the development of Trust I took some time off writing this blog and focused more on the actual game development.
It will take me too long to describe the entire workflow of Trust and it was also a year since it was created so my memory is a bit hazy. Trust was a huge success however for us with second place on five different prize categories on GGC. If you want to know more about Trust go to […]

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Program: Graphics

BGP – Day 6

A tree of animation
Welcome back! I haven’t started doing gardening (even though the weather is a lot better) the headline is referring to a Animation tree. Its purpose is to capture all the possible animations for an specific character within the game. And since we only have one, we only need to create one. But It might sound easier than it is.
The reason it can get complicated, is because it is done through a flow chart connecting the different animations […]

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Program: Graphics

BGP – Day 6

A tree of animation
Welcome back! I haven’t started doing gardening (even though the weather is a lot better) the headline is referring to a Animation tree. Its purpose is to capture all the possible animations for an specific character within the game. And since we only have one, we only need to create one. But It might sound easier than it is.
The reason it can get complicated, is because it is done through a flow chart connecting the different animations […]

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Program: Graphics