BGP – Day 22

Getting all my work into the project

Today I moved all my textures and materials into the project, including the functions of the dynamic material and the included scripting. This was easy and didn’t take long but sadly adding them to the character or environment have to wait, since we cannot work on the same asset at the same time or it might damage the Unreal project (because technical reasons). But the dynamic material got added to the hand at the end of the day, where one of our programmers made a blueprint to connect the mechanic of using the hand with the animation and material.

Other than that I have spent time on watching the animations in game as one of our programmers is blending them together in the engine.  This is so I can see what have to be corrected and edited on the final polish of the animations. I have also started with the animations, adding a first person camera and looking through the animations, this work will continue tomorrow.

Here the materials are in the engine:

materialsinengine.png

 

About Kevin Alonso

2015 Graphics