BGP 2017 – The tools

For the first week I worked a bit on implementing the movement of the tools which the players cooperate to use. The first one which I worked on was the stretcher.

The stretcher

The stretcher is used to transport the orcs around the camp. The stretcher has two parts to its movement:

  • In the front are steering handles, used to orient the front wheels of the stretcher. Once the orientation has been set, the stretcher will rotate in that direction when moved.
  • In the back is a handle which can be used to push or pull the stretcher.

The stretcher can be controlled by a player by himself; however it will require the player to move between the front and back of the stretcher depending on how it needs to be maneuvered.

We decided to animate the stretcher in code, as it is a basic animation which only involves rotating the wheels and steering handles.

The stretcher will go through some more iteration:

  • Velocity when pushing the stretcher: over time while the stretcher is in motion the speed of the stretcher should increase.
  • Drifting: when the stretcher is turned and above a certain speed it will retain some momentum towards the original direction when turned.
  • Further animations: there should be certain bumpiness and shaking as the stretcher moves around.

The axe

The axe is used to amputate damaged body parts of the orcs. To move; the axe is attached to a player’s back and dragged along. To fire the axe, another player must use the firing mechanism.

Currently, the axe can only be used on an orc to amputate. However, we are considering what other uses we can find for the axe.

Iteration

The work I did for this first week is the first iteration, there is a lot of depth missing in the movement of the tools. There will have to be a lot of iteration to nail the feeling we want in the movement of these tools. The goal was to have something which was representative of what we were looking for.

About Martin Carlsson

2015 Programming