Elias Engine with UE4

This is the first blog post of several during the time I will be working on the game project Amenti at Uppsala Universitet Campus Gotland.

The previous weeks I have been working on to incorporate the Elias Software in to our game. The Elias plugin works well with having dynamic transitions in between themes and being able to corroborate an event with a musical theme. It comes very handy to be able to trigger when and where the music is supposed to be played.  You can also decide how it’s going to be played. As a developer it becomes an easy tool to present for composers and the cooperation is a lot better.

We are currently working with a composer from the Composer’s School here in Gotland. The main focus of the music is to emphasize and correspond with a feeling or event. The music is to enhance the game play, to give feedback to the player.

During the process of implementing the Elias Plugin into our game I have been in contact with the Elias Software team, who have provided a lot of support. If anyone would have any problems with Elias, I would highly recommend to contact them directly.

That is all for now.

About Matti Johansson

2015 Programming