Week 3, Learning particle effects

Hello Everyone!

This week has been a slow week in terms of production.
As this is my first time working in Unreal Engine 4 i had to learn how the engine functions. Not only the engine, but also particle effects to use in our game.
When trying to learn how to use particle effects i decided to watch the videos on youtube that the Epic team, creators of Unreal engine 4, had shared on their youtube page.

Link: https://www.youtube.com/watch?v=OXK2Xbd7D9w&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t

Unfortunally i spent the majority of the time taking breaks due to the vaste amount of information being overwhelming. Knowing what typ of effect i was out to create , some sort of power core, i did a google search and found videos focused more on one perticular effect. By just digesting the nessecary information to start with, it was not as exhausting due to overwhelming infromation. This made it easier to break down step by step how the effect was constructed.

I later got the tip to download Unreal Engines content example and look at their prefabricated particle effects and hopefully be able to break them down into their essential parts. This provided to be a good source of learning. However the knowledge gained from focusing on simple particle effects contributed to that fact.
There were still  some particle systems that i did not understand or could break down due to the vaste amount of functions that was present in it.

The goal first this week however was to create the telekinesis effect that will effect items that the player interactwith using the telekinesis ability.

 

This is the end result:
giphy

I wanted to create somewhat of a powercore so the orbs gets sucked into the middle which is surrounded by cloads and flashes comming out of it. I wanted to add lightning to it aswell, but it was too complex.

Until next time!

//Oskar

About Oskar Kervefors

2015 Graphics