Announcement!

Hello again, blog!

The time for me to start the old blog back up again has come. This time in English, and this time with a new purpose.

I am happy to announce that I have taken on the role of producer of Vertele Productions and we have set on ourselves to develop the game concept Goblin Doctors!

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The game, Goblin Doctors, a is casual, isometric top down, local multiplayer, party game with a fantasy theme, designed with co-operation focus. The players take on the role of these goblin doctors that need to heal orcs that have been injured in battle. It will not be easy though, and the goblins need to co-operate to keep the orcs alive.

It is an incredibly fun project and the team of Vertele are all good hard working people who care about the product they are making. Producing for this team is great fun. We did however run in to some design trouble during our first week of working together.

Basically, a the time the game was designed around the goblins running from station to station, performing tasks together. This was all well and good, but there was risk of the players becoming bored with performing the same tasks in the same order time after time. To change this, we had to step back a bit from the goal of having all the challenges completed simultaneously by both players. Instead, we added some challenges that didn’t require both players to do them at the same time. We also made some decisions of making some challenges that we already had could be done alone, but less effectively.

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For example, the players have stretchers. They can either be pushed/pulled or steered left/right.

However, we decided that the two actions do not need to be done at the same time. That would mean that players can chose how they approach moving the stretcher. We also added that there would be two stretchers for the players to economize with, leaving them to find the most efficiant way to use them (if they choose to do so).

 

Another part of the game is amputating damaged limbs from the orcs and replacing them with prostheses.

In the original design, the players would need to choose which type of prosthesis to give the orc, but we failed to find a both interesting and simple way for players to make that choice.

So we scrapped that and added a crafting system.

Now, the goblin doctors don’t have any prosthetic limbs to give the orcs, so they need to craft them of what can be found in the tent. Spread out in the level will be several crafting materials. Players will be able to pick these up and bring them to a crafting table. Once three different types of materials (wood, iron, mud, bones, bats and other stuff that can be found in an orc encampment) are available close to the crafting table, the players will be able to put them together into a prosthesis, that they will need to sterilise, but that is another story.

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This game is going to be great.

More design and production decisions remain to be made, but we are on the right track now.

Talk to you later, blog.

About Svante Livén

2015 Graphics