BGP – Day 10.1
What I have worked on!Here it is! This is the materials I have created from scratch watching a tutorial from Pluralsight.com and shows what can be created from some of the things I mentioned in previous post about materials and their behaviors. From learning about Material basics like, metallic, roughness, reflectivity, refraction, Fresnel and transparency. To texturing, masking, colors, normal maps, parallax and parameters. It also included some light programming through the blueprint system in Unreal Engine 4. Why I spent time learning this is because our game is dependent on the mood and setting being right. If we can get artistically beautiful and interesting environments in the game it will add to the mood and setting of the game. Of course the mechanics of the game are whats most important, but most of them are already done, continuing from here is about testing, implementing and polishing. Also my new found knowledge about materials might help me with the particle effects I want to create. Hope everyone had a great weekend and thank you for reading. |