WEEK 5 – THE LOW POINT

WHAT

This week I was tasked with continuing to create the sounds for the game, while also making them less annoying to hear on repeat by making the volume and pitch fluctuate on every play of the sound. The tasks I had consisted of:

  • Code the pitch script
  • Create the orb pickup sound
  • Create the Getting Hit sound
  • Continue working on the Death Sound
  • Continue working on the Enemy hit sound
  • Create sounds for the main menu

HOW

This is where I usually write how I went about doing all of these tasks, but this week I am sad to say that I did not work nearly enough because of my own stupidity.
This entire week, from the end of the last sprint on Friday, to the next Sunday, I was not in school, but rather out travelling and visiting friends in Stockholm, family in Uppsala and later a convention, NärCon Vinter 2017 in Linköping from Wednesday to Sunday. I was sure that I would be able to work well even while away. This was not the case.

I was able to work a good 5 hours during this sprint, and all of it were during the first weekend, when I was not at NärCon. This is shameful to admit, but it happened, and I had to work my ass off the following sprint to get back up to speed. My team were understanding and willing to forgive me as long as I kept up the work the next sprint.

Now, to the work I actually did!

I implemented the script that would change the pitch and volume of the shooting sound every time you shot the gun, and it was a lot easier than expected. All I had to do was pass a minimum value and a maximum value to both the volume and the pitch, to later use the Random class to give them a random value between the minimum and maximum values entered.

I also started to finalize a sound for picking up orbs. I wanted, like the shooting sound, something flowy and could maybe remind you of energy, but it needed to be slower than the shooting sound since I wanted it to sound well with the orbs floating to the score. The sounds used came from the unity asset store, and I blended and mixed in Audacity.

The rest was either not worked on at all, och just barely worked on. This truly was a very unproductive week.

WHY

We wanted the pitch script since the shooting sound was very annoying when used over and over again. It would make it more enjoyable to listen to if you were to shoot a lot (which you are bound to do in our game).

As for the orb pickup sound, it was needed for the feedback to the player that you picked up something, and to convey that what you picked up was a good thing.

 

Arvid Edström

About Arvid Edström

2016 Programming