Particle effects
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Right then, fifth (and final?) blog post. This week I’ve been doing mostly small fixes and balancing changes to the game as I’ve found them, leaving me with less time than I’d hoped to work on particle effects. Nevertheless I have made some progress, and learned a lot. So let’s jump into it! (Note: While the featured image is a particle effects it aint something I made. I just wanted to show what CAN be done using particle effects.) What?So what is a particle effect? Well it’s a little hard to explain but I’ll try my best. A particle is essentially a picture that you can manipulate pretty much however you want. Let me show you some examples: How?So how does it work? Well you pick a picture, or rather a texture, and then using the particle system you manipulate that texture. In the picture I linked what’s happening is the particle system is spawning particles in a square area, and the particles then move outwards. So if they spawn directly below the center of the square they move directly downwards, if they spawn directly above they move upwards and so on. Now I’ve mentioned the “particle system” a couple of times now, so what is it? Well let me show you; Why?We wanted to add particle effects because we felt our game lacked a lot of feedback, and just visual flair in general. So while my classmate (or co-worker? Naah that sounds weird) focused on the feedback from a pure programming standpoint (such as pushing the enemies back, screen shake and whatever else he can think of) while I focused on the visual aspect, using particle effects. Now you’re probably wondering why I didn’t use any of my finished particle effects for the pictures. Well the honest truth is because they’re NOT finished. As I said at the start I’ve had to prioritize other stuff for most of this week, like new GUI elements and playtesting along with balancing, but I’ll definitely be working through the weekend. I feel quite confident that I can produce something quite cool if I do, so it honestly doesn’t even feel like overtime. Anyway I guess I might see you next week? The assignment might be over by then but I’m not sure….if it is I guess I’ll see you in the next course! Byeeee! |
This is real annoying using only still images…anyway the white dots you can see in the middle there is a particle effect. This is what the default particle effect looks like, the one that is there whenever you add a new particle system. As I mentioned earlier a particle is essentially a picture, now in the above example each one of those small white dots is a particle. Or rather they are all copies of the same particle.