Last blog post for this D-flector-1

Hello! I Am Christofer Mattsson the lead coder in team Leviathan. We are now under ten weeks working on a game called D-flector-1 (we have change the name from Draxl’s journey to D-flector-1).

Our game is now in the seventh week and our game is now in beta, and this will be my last blog post on this project.

Under this week we had the beta presentation, and this week I have only fixed allot of small things in our game. So nothing I have done this week is interesting to read or write about. So I will just talk about something that I think have helped me throughout the project.

What I have seen many groups under this project have had a problem with version control. A good thing to help with that is using github. My group have been using it for the whole project, and we have had problems with it. Mostly because it not intended to be working with unity, but I think it works better than what many other groups have used.

Github checks through files and looks for changes. If a file has been change you can upload it to the master project. And then the other members can download everything they need to get the latest version.  That makes it so that everyone can work at the same time and only need to press one button to upload then one press to get the newest version. If two people have been working on the same file githubs tells you that so you can put everything together. The problem with using it with unity is that everything in the scene is one file, so it is often conflicts. But a simplesolution to that is that the person that going to work in the scene tell the other in the group not to work in the scene until he is done.

17195265_1899213286980714_1228097057_o.png
One of guthubs interfaces

So that is it for this blog post. I hope that you have learned at least something from this small blog post.So this is also good bye and I wish you good luck in the future.  

About Christofer Mattsson

2016 Programming