Daily Archives: February 28, 2017
WEEK 3 – SCORE SYSTEM & MORE
WHAT
The third week approached and I was tasked to create the score system for our game, along with some other aspects that come with it. For this I needed to create or utilize:
A script that would keep track of the players score, and add to the score as long as they are not dead.
A HUD (Heads-Up Display) that would communicate the players score.
A pickup that would be generated from killing enemies, which would give score when picked up.
A crosshair that […]
WEEK 3 – SCORE SYSTEM & MORE
WHAT
The third week approached and I was tasked to create the score system for our game, along with some other aspects that come with it. For this I needed to create or utilize:
A script that would keep track of the players score, and add to the score as long as they are not dead.
A HUD (Heads-Up Display) that would communicate the players score.
A pickup that would be generated from killing enemies, which would give score when picked up.
A crosshair that […]
Play testing
This week I am going to talk about play testing.
What it is, why we need play testing and how our team managed to do it.
To start, play testing is to test a game during middle of the project. For us the school has given us specific days for play testing. On that day every group would bring their games (which could be said as demo version or vertical slice of total game) and let other people play. Until now we […]
Play testing
This week I am going to talk about play testing.
What it is, why we need play testing and how our team managed to do it.
To start, play testing is to test a game during middle of the project. For us the school has given us specific days for play testing. On that day every group would bring their games (which could be said as demo version or vertical slice of total game) and let other people play. Until now we […]
Game Design 2 – Sound design of the player’s shield bouncing projectiles (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the player’s avatar make when they get hit by a projectile and take damage.
For this asset I made a total of 3 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
Here is the fourth sound
Here is the fifth sound
Here is the sixth sound
Here is the seventh […]
Game Design 2 – Sound design of the player’s shield bouncing projectiles (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the player’s avatar make when they get hit by a projectile and take damage.
For this asset I made a total of 3 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
Here is the fourth sound
Here is the fifth sound
Here is the sixth sound
Here is the seventh […]