Daily Archives: February 25, 2017

Three Years Gone By – Speed Painting

I got a notification saying it is three years ago today that I posted my speed painting exercise from class in which we had to paint grayscale mountains in 15 minutes. When looking at the images I painted I felt that I can definitely do better now, and was curious to test my improvements over the past three years. So I picked three (a bit more complicated and detailed I realised) images and set the timer at 15 minutes.
Old Pics:

February 25, 2017 / Comments Off on Three Years Gone By – Speed Painting
Program: Graphics

Three Years Gone By – Speed Painting

I got a notification saying it is three years ago today that I posted my speed painting exercise from class in which we had to paint grayscale mountains in 15 minutes. When looking at the images I painted I felt that I can definitely do better now, and was curious to test my improvements over the past three years. So I picked three (a bit more complicated and detailed I realised) images and set the timer at 15 minutes.
Old Pics:

February 25, 2017 / Comments Off on Three Years Gone By – Speed Painting
Program: Graphics

Putting it all together! #5SD064

Update/fixes from last week
So I reworked the control scheme into a more interactive experience for the player.
Before jumping into the first level the player will first go to my “tutorial”. The player can spend as much time as he/she likes to get familiar with the controls/movements, it’s also not mandatory the player can skip direct into gameplay instead.

From the text Avoid it will spawn obstacles that will fall down, obstacles which the player takes damage from on collision. I also […]

/ Comments Off on Putting it all together! #5SD064
Program: Game Design

Putting it all together! #5SD064

Update/fixes from last week
So I reworked the control scheme into a more interactive experience for the player.
Before jumping into the first level the player will first go to my “tutorial”. The player can spend as much time as he/she likes to get familiar with the controls/movements, it’s also not mandatory the player can skip direct into gameplay instead.

From the text Avoid it will spawn obstacles that will fall down, obstacles which the player takes damage from on collision. I also […]

/ Comments Off on Putting it all together! #5SD064
Program: Game Design