Blog Post #3
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Hello again, For this week I’m going to write about the presentation I held Thursday last week for the Alpha version of our game Echo. For this presentation we were supposed to talk about how we interpreted the game concepts we chose earlier on in the course and discuss the current status of our game. We were supposed to come up with some good and bad choices we made for our game during the project and analyse what we could have done to prevent the bad outcomes. The presentation itself went decently well. I should have practiced more, but I’ll simply keep that in mind for next time instead. I spoke briefly about why we chose Echo as a concept and I mentioned that we thought it sounded very interesting to combine the mechanics and the aesthetics of the concept as I talked about in my first blog post. I then moved on to what I thought we currently were happy about with our game so far. I spoke about the light berries that you use to navigate around the map. I also spoke about the first enemy (The Hunter) we added to the game, since we’re really happy about its behavior working as expected and lastly I talked about the aesthetics of our game. I then talked about three things we were less happy about in our game. This section of the presentation was basically a combination of our own thoughts and criticism we got from the playtesting-feedback. I spoke about the layout of our map, about the narrative and the lack of feedback in our game. Most of it I also covered in the first blog post. Lastly I presented our goals for the Beta milestone. I explained how we would focus more on the game’s progression and giving the player a clear goal in the game. There’s a bunch of things we need to tweak, a few assets that has to be implemented and the game’s general design needs a small make-over. Hopefully we’ll get most of it done in time. The criticism and tips we got during the discussion-phase of the presentation were really helpful. We got a few tips from our teacher for how we could make the progression in our game more clear and how to give the player feedback in convenient ways. I was impressed of all my classmates presentations, it’s amazing to see the progress of all games and how three groups can make three completely different games out of the same concept. I also learned a bunch by just listening to the feedback from the teachers after all presentations as well. It was a shame they squeezed all the presentations in to one day though, because it was hard to stay focused during the entire day. Either way, it was a blast. That was all for now, smell you later.
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