Creating feedback through particle effects & sound

This week I have been play testing and editing variables, finding sounds and created particle effects. In my previous posts, I’ve been talking about my work in a very abstract way and therefore I find it fitting to talk about the concrete work I’ve been doing this week. The particle effects.

We received around 40 reviews during our pre-alpha presentation and it quickly became obvious to us that our game was lacking feedback. I figured I wanted to improve this mainly through effects and sound. And as creating particle effects isn’t very appealing to either our artists nor coders I decided to give it a shot.

In the following GIF you can see how the enemies falls into pieces when they die, the goal of this is to give the player some kind of confirmation that he did well. The idea is to combine this animation with a “plop” sound and hopefully reward the player. When deciding on sound & particle effect I wanted to keep it simple and minimal because the player will be killing a lot of enemies. The last thing we want is the player getting annoyed by the sound of killing enemies while having the whole screen covered in death particles.
partifleanimation-gifparticle-editor

An important thing I want to bring up regarding the creation of particle effects is that I didn’t use any code. None at all. Everything was done through the particle system in unity. I had no previous experience with this and I’m really happy with the result. And therefore, I highly suggest that anyone who lacks feedback in their game should take a look at this. It’s kind of a quick fix that you can build upon and make better and better the more time you commit.

To round up this post I’m going link you the “enemy dying” sound that will be played in conjunction with the particle effect. (Beware of your volume dear reader).

http://vocaroo.com/i/s1bInJ4R10uB

The combination of these effects still remains to be tested. I do however have good hopes for it.

August Wiskås Ek

Lead Design for Selfish

About August Wiskås EK

2016 Game Design