Daily Archives: February 20, 2017
Educators Summit update
The Game Educators Summit is a 2-day meeting hosted by the Department of Game Design, during the GGC. We aim to bring together all higher game educations (internationally) to discuss our common concerns and set up a network of support.
So; two days, broken up by the Gotland Game Conference. The first day (28/5) is filled with short presentations and an evening meet-and-greet on the show floor among the student games.
The second day (31/5) takes place after […]
Educators Summit update
The Game Educators Summit is a 2-day meeting hosted by the Department of Game Design, during the GGC. We aim to bring together all higher game educations (internationally) to discuss our common concerns and set up a network of support.
So; two days, broken up by the Gotland Game Conference. The first day (28/5) is filled with short presentations and an evening meet-and-greet on the show floor among the student games.
The second day (31/5) takes place after […]
Keeping Assets Consistent Throughout Production
Author: Hanna Hagenmalm
Team: Leviathan
Concept: Draxl’s Journey
So. You have been tasked with drawing a spaceship. As you have never drawn a spaceship before, this turns out to be quite a challenge. But as the art style is graphic and your team supportive, you do manage to create a first little shiplet. It took many hours, and the standard bucket of sweat and tears and blood, but you did it. Good job.
Then you have to create a second one, and while the […]
Keeping Assets Consistent Throughout Production
Author: Hanna Hagenmalm
Team: Leviathan
Concept: Draxl’s Journey
So. You have been tasked with drawing a spaceship. As you have never drawn a spaceship before, this turns out to be quite a challenge. But as the art style is graphic and your team supportive, you do manage to create a first little shiplet. It took many hours, and the standard bucket of sweat and tears and blood, but you did it. Good job.
Then you have to create a second one, and while the […]