Daily Archives: February 16, 2017

Back to the ground

Team BunnyIP has chosen the game “Selfish.”  This game exists in a fish tank and revolves around a protagonist that is going to save-the-day.  This protagonist happens to be a fish named Stephen.  The big boss, an octopus, hoards all of the food and has minion fish that assist in collecting the food in the fish tank.   Stephen is hungry, alone, and mad.  This has to stop!  What is a fish to do in this situation?  Get a gun.  Yes, […]

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Program: Graphics

Back to the ground

Team BunnyIP has chosen the game “Selfish.”  This game exists in a fish tank and revolves around a protagonist that is going to save-the-day.  This protagonist happens to be a fish named Stephen.  The big boss, an octopus, hoards all of the food and has minion fish that assist in collecting the food in the fish tank.   Stephen is hungry, alone, and mad.  This has to stop!  What is a fish to do in this situation?  Get a gun.  Yes, […]

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Program: Graphics

Visual feedback

Visual feedback
Hi i’m Kevin! I’m the second programmer and the lead sound designer of the group Fenrir. Our group is making the game “Bullet Hack”. This week our group has been getting ready for the alpha presentation but the actual game was meeting the requirements already at the start of the week, so the only thing we needed for the presentation was the powerpoint and a title screen. so while the project manager and graphic artist started working on that […]

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Program: Programming

Visual feedback

Visual feedback
Hi i’m Kevin! I’m the second programmer and the lead sound designer of the group Fenrir. Our group is making the game “Bullet Hack”. This week our group has been getting ready for the alpha presentation but the actual game was meeting the requirements already at the start of the week, so the only thing we needed for the presentation was the powerpoint and a title screen. so while the project manager and graphic artist started working on that […]

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Program: Programming

Sprint and sprint planning

Sprint and sprint planning
 
What / Last time I talked about the scrum. Today, I would like to talk more in depth about the sprint, the planning of it and the review.
As scrum is an agile method with iteration, sprint is the minor aspect in the scrum. To easily define, scrum is the big chunk and sprint is small slices. For example, if scrum has big backlogs such as main character, in the sprint it would be specified as […]

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Sprint and sprint planning

Sprint and sprint planning
 
What / Last time I talked about the scrum. Today, I would like to talk more in depth about the sprint, the planning of it and the review.
As scrum is an agile method with iteration, sprint is the minor aspect in the scrum. To easily define, scrum is the big chunk and sprint is small slices. For example, if scrum has big backlogs such as main character, in the sprint it would be specified as […]

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Blog post Game Enemy Spawner, and Cover Art 5SD064

After last weeks aggravating assignment of working on animations. I decided to give myself a bit of a break (My Production Manager wanted a title cover for the Presentation). I didn’t complain it was a break from animation. It was a nice change of pace.

Title Cover for Game
When it came to the design of the Cover title page, I took my inspiration from the GTA V Title Cover. The concept of our game is based on playing on two screens, […]

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Program: Graphics

Blog post Game Enemy Spawner, and Cover Art 5SD064

After last weeks aggravating assignment of working on animations. I decided to give myself a bit of a break (My Production Manager wanted a title cover for the Presentation). I didn’t complain it was a break from animation. It was a nice change of pace.

Title Cover for Game
When it came to the design of the Cover title page, I took my inspiration from the GTA V Title Cover. The concept of our game is based on playing on two screens, […]

/ Comments Off on Blog post Game Enemy Spawner, and Cover Art 5SD064
Program: Graphics

Simple main menu and plans for the future.

This week have been fairly slow on the programming front. Since we’re close to the alpha deadline everything we’ve done is all the basic stuff that we need for the alpha to be able to focus on refinement and level design for the beta.
All I’ve done this week is creating a basic main menu and GUI. This only posed a problem due to my own inexperience with unity (a very common problem that makes repeate apperances during the entire developement […]

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Program: Programming

Simple main menu and plans for the future.

This week have been fairly slow on the programming front. Since we’re close to the alpha deadline everything we’ve done is all the basic stuff that we need for the alpha to be able to focus on refinement and level design for the beta.
All I’ve done this week is creating a basic main menu and GUI. This only posed a problem due to my own inexperience with unity (a very common problem that makes repeate apperances during the entire developement […]

/ Comments Off on Simple main menu and plans for the future.
Program: Programming