Enemy – Frog

After working on the hornet-like ”Hunter” enemy last week, I was tasked with designing another enemy. This time, it was a frog.
I have actually always liked frogs, so I had fun designing and drawing the asset.
Since we are going for quite a fantasy-like world, with a lot of non-realistic color schemes and patterns, I had basically free reign when deciding what it should look like.
Since our game is very dark, I wanted to make sure that the frog would easily stand out from the background. We have very little red in our game so far, so I thought that red would make a good starting point. I made it a very vibrant, bright red, partly because I wanted it to stand out, as I already mentioned, but also because red is a common color on Poison Dart Frogs. Poison Dart Frogs, for those lacking in their frog knowledge, are a group of extremely toxic species of jungle frogs.
Since we are designing the world to seem inhospitable and dangerous, I wanted the frog to seem poisonous, even though it probably won’t be represented in the game mechanics.
I chose green as a secondary color because the green spots would clash with the red base color, and make the end result more vibrant overall.
The eyes are yellow because I’m hoping to be able to convince the rest of the group to make them glow, in-game, to make the frog seem more threatening.
The pupils are drawn on a separate layer from the rest of the eye, so that I can easily make them move independently from the frog. I want them to be able to point in different directions, to open up possibilities for comedic facial expressions. This might clash with the overall tone of the game, though, so we’ll see how it ends up.

The frog is meant to be stationary, which is why I drew it in a sitting position, since the most movement I will have to animate, will be it rotating in place. I think that can be done by just having it move it’s feet a little, which is a nice switch from the hornet.
It will attack by whipping out it’s tongue, hoping to snare the moth that the player controls.
I was planning to draw the tongue in this image, but another group member suggested that we make it a separate entity, so I left it out.
The temperature shifts on the frog’s skin (Or is it texture? I’m still unsure about what exactly those are, and how to tell them apart) are actually made with a leaf brush, which can only really be made out by examining it closely. And since the frog is going to be relatively small on-screen, compared to these images, I doubt it will show in-game. It was very useful when trying to keep the pattern uneven, though. Added it above the frog in the picture, for reference.

About Albin Alvtegen Lundgren

2016 Graphics