Crown of Creation: The health bar
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Hello! For this week’s sprint, one of my goals was to create a health bar
This is how I’ve created this prototype: I copied one of the main character’s legs and used the liquify tool to make it the size and shape I wanted, so that It could fit the shape I wanted while still having the exact characteristics as the main character. I then cleaned it up with a hard round brush the same size as the leg’s outlines. I then tried to merge the leg into the square bar. The little thing on the far right side of the bar is the queen’s crown. Right now it’s blurry because I’ve upsized it from a PNG-file because I want one of the other artists in our team to re-create the crown to fit my bar, but I needed to visualize it first. The leg going to embrace an orb, which holds a variable that is directly parallel to how filled the bar is, so that the player may look at either numbers for precision, or the bar, when you don’t really care about numbers and only want to shoot some bugz. The thought behind this is to encourage both casual and serious play (all the hardcore gamers are gonna play CoC, trust me. CS:GO is out of the league.). The power that our main character uses is drained from crystals, so it was suggested that I made the full bar consist of a crystal asset that had been made to use for our backgrounds. I did raise the color intensity, so that the bar won’t disappear into the background. I had made a few prototypes on how I could make the full bar more interesting, for example every “tick” being a new crystal. Since we haven’t decided if the health bar should be divided into sections or rather be small ticks, I decided to scrap those ideas, even though I liked them more. Kill your darlings! Another suggestion that I really like is to make the upper and lower edges of the bar look more like the edges of the spider’s legs, so that it matches the little leg on the side. It would make it more organic, and further extend to the player that it’s the energy within the spider that is presented within the bar. I still have many things to do, but am planning on finishing the bar tomorrow. What I want to do is to make the color of the bar more shiny/glowing as it is filled up, since that is when you are the strongest, and you are able to use your power-up. We need to communicate that to the player more clearly, since right now we don’t have a lot of feedback at all in our prototype, only on paper. Looking forward to finishing it, since I’ve never worked on GUI before, this is quite exciting! |

