Power Up #1

Hi my name is Kevin Johansson and i am one of the programmers for the group Fenrir. Our group is making the game Bullet hack and this week i have been making the first power up. In our game you play as a object shooting other object in certain segments like a traditional shoot em up. So our first power up is increased fire rate for the player. The power ups are picked up in another segment of the game where you walk around in a hub world like thing. so right now i have it so that if you press the “F” key you get increased fire rate. So to make this work I  made a individual prefab for a power up bullet which is identical to the original bullet prefab except it has a faster fire rate. when scripting how the player should switch it’s prefab i made it so that the script makes the game object variable for the original bullet prefab is equal to the power up bullet prefab which means that it can’t revert to it’s original form, but i will change that later. I will also make a power up orb that you can pick up in the hub world. So making the power up took way longer to do than it should have since i did not think of this method until after trying some other ways of doing this. So when i realized that it was this easy to do i was pretty shocked that i hadn’t tried this earlier.

After being done with making the power up work  i decided to make the power up bullets have a different color as well so that people now that they used their power up. I will also ad a sound for the power up when i find one. we where thinking that we should probably have like 2 or 3 different power ups in the actual game and the next power up is going to be a double shot so that the shot has more width. Before making this next power up i will be making the graphical user interface  for the rest of this week and some small changes.

power up sound

About Kevin Johansson

2016 Programming