Game Design 2 – Sound design of the GUI (Team Leviathan)
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Author : Arnaud Mimoun The assets that I am going to review this week are the 3 sounds of our Menu.
I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like all the sounds in our game, I decided at first to get random sounds from flash developer resources sites. These site are “Soundfx” and « SoundBible », they are full of various sounds free to be used by everyone and therefore a great source to make my database.
When I made the sound for the menu I wasn’t sure at first of what I wanted to make so I first collected sounds that I had a good feeling from. Once I had a database of 10 different sounds I sorted out 7 of them and decided to work with it. After listening to all these sample I was more sure about what I wanted to create and therefore my idea was to make a menu sound design that would appeal to our targeted audience. Following this idea I created at first a very “Arcade” kind of sound for when you click on the different options of the menu. I wanted the player from our targeted audience whom are not regular players to feel like they were back into these arcade games of their youth right from the menu. Therefore I made a simple yet very “game-feeling” sound for when you click. Once I was satisfied with what I created, I decided to also make a sound for when you go back in the menu. Nothing was more simple as I choosed to take the original sound I had and play backward to see how it would sound like, and that was exactly what I wanted. The sound play when you do the opposite of clicking a menu (going back) and you can get that just from what you hear, the feeling I wanted for it was here.
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