Frenzy Theme Music
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My group and I are making a game about a fish in our game design course. After being mistreated by the other fish the main character starts to take revenge on the other inhabitants of the fish tank. When the player kills enough of the other fish the main character will go into frenzy. In ”Frenzy Mode” the player shoots faster and to give additional feedback to the player we as a group wanted the music to give it some extra attitude. After consulting the game concept document and it itself referring to the doom soundtrack as an intended mood of the music when the fish starts shooting the other fish, I listened to a bunch of 80’s- 90’s thrash/ metal (since doom straight out stole the original theme music from Metallica – Master of Puppets). Doom soundtrack: https://www.youtube.com/watch?v=BSsfjHCFosw Metallica – master of puppets : https://www.youtube.com/watch?v=xnKhsTXoKCI Other times doom used unoriginal sound : http://www.metalsucks.net/2016/05/17/times-original-doom-used-pantera-metallica-slayer-parts/ Other related/inspirational music : So I recorded three conceptual clips with a guitar tuned in drop D in different beats per minute so we could get a feel for which tempo would suit the game pace. Additionally I used a blues scale in D minor which I felt gave a heavy enough sound. And the one used in Pantera’s – Walk, can’t remember which one that is at the moment. Here are the concept clips with some automatic editing and a drum machine : After a positive response from the group I decided to further edit the one titled 172bpm.
Adding additional guitars and amplifying them with the Cubase VST AMP-rack and magneto ll gave it (now them) a bit more punch, pushing it through a high pass filter gave further room for the base-line to find its way through the distorted tracks. I also added some more dynamic drums with cubase VST-instruments and gave the intro a fast build-up since frenzy mode is triggered fast in the game when it happens. I ran the drums through the ping-pong delay, VST-dynamics and limiter inserts. After some sloppy mastering the end result became a, when divided, loopable clip which should run fine in the Unity game engine. Testing it out in play mode kind of makes you want to bob your head together with the explosions and screenshakes. Great Success! |
