Daily Archives: February 2, 2017

Tickets are available!

Registration for the 2017 Gotland Game Conference (29/5 & 30/5 in Visby) is now open! Please visit our ti.to page to register.

The GGC is an annual non-profit conference hosted by the department of Game Design at Uppsala University campus Gotland.
About the Visitors Pass
We are committed to welcoming a diverse community, and we know that financial accessibility is an important part of that goal. For 2017 we are offering a pay-what-you-want Visitors Pass. We kindly request […]

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Tickets are available!

Registration for the 2017 Gotland Game Conference (29/5 & 30/5 in Visby) is now open! Please visit our ti.to page to register.

The GGC is an annual non-profit conference hosted by the department of Game Design at Uppsala University campus Gotland.
About the Visitors Pass
We are committed to welcoming a diverse community, and we know that financial accessibility is an important part of that goal. For 2017 we are offering a pay-what-you-want Visitors Pass. We kindly request […]

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“Underwater World”-themed game

Click here to download the .gmx file for the game.
This game was made as an assignment. It had to be made in under 10 hours, and using GameMaker : Studio.

I had the choice between three themes, from which I chose “Underwater World”.
While writing the code, I tried to be as rigorous as possible with semi-colons and indentation, as I realized that my runner game lacked such rigour.
All of the assets in the game, though modest, are original creations.
The goal […]

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Program: Programming

“Underwater World”-themed game

Click here to download the .gmx file for the game.
This game was made as an assignment. It had to be made in under 10 hours, and using GameMaker : Studio.

I had the choice between three themes, from which I chose “Underwater World”.
While writing the code, I tried to be as rigorous as possible with semi-colons and indentation, as I realized that my runner game lacked such rigour.
All of the assets in the game, though modest, are original creations.
The goal […]

/ Comments Off on “Underwater World”-themed game
Program: Programming

Procedurally Generated “Runner” Game

This game was created on my free time to better understand GameMaker : Studio.
I used assets gathered on opengameart.org. The player sprite was created by user “Zack Alvarado”, the platforms, by user “E-norm”, and the placeholder background, by user “ansimuz”.
The player has to jump from platform to platform to stay alive to get the best score they can.
 

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Program: Programming

Procedurally Generated “Runner” Game

This game was created on my free time to better understand GameMaker : Studio.
I used assets gathered on opengameart.org. The player sprite was created by user “Zack Alvarado”, the platforms, by user “E-norm”, and the placeholder background, by user “ansimuz”.
The player has to jump from platform to platform to stay alive to get the best score they can.
 

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Program: Programming

Go Game

This game was made as a project for the last year of my “gymnase” studies. It features a Goban which applies the rules of Go (except the “Ko” and “No Suicide” rules).
At the start of the game, the Goban’s dimensions are 19 x 19. The players may choose to play in a smaller Goban by inputting the dimension they wish in the box on top of the Goban. If the players choose dimensions which are smaller than 5, as is […]

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Program: Programming

Go Game

This game was made as a project for the last year of my “gymnase” studies. It features a Goban which applies the rules of Go (except the “Ko” and “No Suicide” rules).
At the start of the game, the Goban’s dimensions are 19 x 19. The players may choose to play in a smaller Goban by inputting the dimension they wish in the box on top of the Goban. If the players choose dimensions which are smaller than 5, as is […]

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Program: Programming

Level Design

I have for some time now been working on a level design document for the shoot em up game that my team and I have picked for this project.
As I do not myself have any real knowledge about coding something like this or how to make a good level or a good level design document at all. I started by just thinking about how other games start a level and how they introduce different types of enemies and power-ups in […]

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Program: Game Design

Level Design

I have for some time now been working on a level design document for the shoot em up game that my team and I have picked for this project.
As I do not myself have any real knowledge about coding something like this or how to make a good level or a good level design document at all. I started by just thinking about how other games start a level and how they introduce different types of enemies and power-ups in […]

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Program: Game Design