Yearly Archives: 2016

Nihteana High Poly Armour

Last week I finished the high poly model of Nihteana, the first thing I did was to complete the shoulder pads. These skulls were also used to hang from her belt, but without the decorations.

I had a basic skull/shoulder pad that I made in 3ds Max, from that I dug out the shapes more and sharpened the details. Then I added the decorations by drawing the on by hand. I would have used a pattern to do this […]

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Program: Graphics

Nihteana High Poly Armour

Last week I finished the high poly model of Nihteana, the first thing I did was to complete the shoulder pads. These skulls were also used to hang from her belt, but without the decorations.

I had a basic skull/shoulder pad that I made in 3ds Max, from that I dug out the shapes more and sharpened the details. Then I added the decorations by drawing the on by hand. I would have used a pattern to do this […]

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Program: Graphics

Test! Creating a blog?

Okay! I’ve started a blog and testing a post!

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Program: Graphics

Test! Creating a blog?

Okay! I’ve started a blog and testing a post!

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Program: Graphics

Reworking the Game Design Document

This week has seen several revisions to the game document once more as the project prototype is fleshed out to meet demands for testing. These will be the main focus of this week’s post, beyond a quick review of the work done last week and examination of how Scrum has worked for our team.
Scrum
I worked as a producer and hence held Scrum management as my extra assignment, setting up a product backlog for future development and giving out tasks to […]

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Program: Programming

Reworking the Game Design Document

This week has seen several revisions to the game document once more as the project prototype is fleshed out to meet demands for testing. These will be the main focus of this week’s post, beyond a quick review of the work done last week and examination of how Scrum has worked for our team.
Scrum
I worked as a producer and hence held Scrum management as my extra assignment, setting up a product backlog for future development and giving out tasks to […]

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Program: Programming

Back to ZBrush

Since we finally got our release out I have been able to get back to working on Nihteana. There were a few things that needed fixing but most of the work was to create the missing pieces, such as armour and belt. I had not prioritised them earlier since I wanted to test the main body in animation before completing her. In case there were any problems it would be easier to adjust before adding details. Once I got to […]

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Program: Graphics

Back to ZBrush

Since we finally got our release out I have been able to get back to working on Nihteana. There were a few things that needed fixing but most of the work was to create the missing pieces, such as armour and belt. I had not prioritised them earlier since I wanted to test the main body in animation before completing her. In case there were any problems it would be easier to adjust before adding details. Once I got to […]

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Program: Graphics

2D Computer Graphics Numero DOS!! I can see colors!

So Hello again! A new year, and a new course begins! This time it’s the continuation of the course 2D 1, which is called… 2D 2~
I’m going to post some pictures from this course now and then. But I will unfortunately (or fortunate for you) not post deep reflections over these. As I’m currently occupied by the development of a game and the reflective posts I’ll be doing on that matter.
So here is the first thing that I’ve done for […]

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Program: Graphics

2D Computer Graphics Numero DOS!! I can see colors!

So Hello again! A new year, and a new course begins! This time it’s the continuation of the course 2D 1, which is called… 2D 2~
I’m going to post some pictures from this course now and then. But I will unfortunately (or fortunate for you) not post deep reflections over these. As I’m currently occupied by the development of a game and the reflective posts I’ll be doing on that matter.
So here is the first thing that I’ve done for […]

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Program: Graphics

First Update of the Game Introductory Course

This last week has been focused mostly on groundwork and preparation for a recently begun project, by the name of Planet Suburbia. This was an assignment based on another project completed last year by another team, where-in they created a Space Shooter concept document to emphasize how they had learned to use MDA and general game design over the span of the course.
We are now to use this to create a full design document, going into details on the game […]

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Program: Programming

First Update of the Game Introductory Course

This last week has been focused mostly on groundwork and preparation for a recently begun project, by the name of Planet Suburbia. This was an assignment based on another project completed last year by another team, where-in they created a Space Shooter concept document to emphasize how they had learned to use MDA and general game design over the span of the course.
We are now to use this to create a full design document, going into details on the game […]

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Program: Programming

3D environment finished!

Hello again, sorry for being so terribly bad at updating lately! To be fair it hasn’t happened so much since I last updated, so you haven’t missed a lot.
But I finished my 3D environment! I quite like how it turned out.

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Program: Graphics

3D environment finished!

Hello again, sorry for being so terribly bad at updating lately! To be fair it hasn’t happened so much since I last updated, so you haven’t missed a lot.
But I finished my 3D environment! I quite like how it turned out.

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Program: Graphics

Första mötet

Vi har haft ett första möte där gruppen diskuterade vilka förbättringar vi kunde göra för spelet, som att etablera hur spelarens highscore mäts och hur vi kan motivera spelaren till att spela vidare. När vi fastslog flera olika designval så begav sig alla hem och jobbade hemifrån samtidigt som vi pratade över Skype om hur vår one-page dokument skulle se ut. Där vi ska korsa storyboard för att dra till sig uppmärksamhet och sedan göra en mind-mapp med relevant information […]

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Program: Graphics

Första mötet

Vi har haft ett första möte där gruppen diskuterade vilka förbättringar vi kunde göra för spelet, som att etablera hur spelarens highscore mäts och hur vi kan motivera spelaren till att spela vidare. När vi fastslog flera olika designval så begav sig alla hem och jobbade hemifrån samtidigt som vi pratade över Skype om hur vår one-page dokument skulle se ut. Där vi ska korsa storyboard för att dra till sig uppmärksamhet och sedan göra en mind-mapp med relevant information […]

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Program: Graphics

Looking for internship during the summer 2016

I haven’t done any post in a very long time, I should write something about what I have done the last few months but this is not the time for it.
I am still in university and this summer is going to be my last before I get my candidate exam in game design! I am looking for an internship or job for this summer, I have started looking around but I thought I could write about it too. If you […]

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Program: Programming

Looking for internship during the summer 2016

I haven’t done any post in a very long time, I should write something about what I have done the last few months but this is not the time for it.
I am still in university and this summer is going to be my last before I get my candidate exam in game design! I am looking for an internship or job for this summer, I have started looking around but I thought I could write about it too. If you […]

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Program: Programming

Update Post (no relevant info for coursework)

A quick update to denote the switch of courses relevant to this blog. The former project is finshed (and lacks the full gamut of updates due to time constraints), and may be returned to in the future. However, as a new project has just started, the focus of this blog has now changed to that of a Space Shooter clone with the preliminary name Planet Suburbia, as part of a course in game development introduction. The first blogpost  in this […]

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Program: Programming

Update Post (no relevant info for coursework)

A quick update to denote the switch of courses relevant to this blog. The former project is finshed (and lacks the full gamut of updates due to time constraints), and may be returned to in the future. However, as a new project has just started, the focus of this blog has now changed to that of a Space Shooter clone with the preliminary name Planet Suburbia, as part of a course in game development introduction. The first blogpost  in this […]

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Program: Programming

Testing testing

1… 2… 3..!

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Program: Graphics

Testing testing

1… 2… 3..!

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Program: Graphics

Linked List

Linked List
Linked List  är en dynamisk datastruktur som används inom programmering. Att den är dynamisk innebär att den enkelt kan öka och minska i storlek efter behov, till skillnad från till exempel en array, som har en fix storlek. I en länkad lista kan även element läggas till och tas bort i mitten. I detta fall så skapas en lista med noder som har en pekare till nästa nod. Alltså, första noden vet vilken andra noden är, […]

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Program: Programming

Linked List

Linked List
Linked List  är en dynamisk datastruktur som används inom programmering. Att den är dynamisk innebär att den enkelt kan öka och minska i storlek efter behov, till skillnad från till exempel en array, som har en fix storlek. I en länkad lista kan även element läggas till och tas bort i mitten. I detta fall så skapas en lista med noder som har en pekare till nästa nod. Alltså, första noden vet vilken andra noden är, […]

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Program: Programming