Yearly Archives: 2016

Group 7, Update Potato Pirates

As this is my first real post in this blog I want to begin with a quick summary of our assignment. Our game and my responsibilities in the group. Our assignment is to create a working game from a concept document that another group has done. ANd a milestone so to speak is to create a design document for this game. The concept we chose where Potato Pirates. It is set in the year of 1920, during the time of […]

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Program: Graphics

Group 7, Update Potato Pirates

As this is my first real post in this blog I want to begin with a quick summary of our assignment. Our game and my responsibilities in the group. Our assignment is to create a working game from a concept document that another group has done. ANd a milestone so to speak is to create a design document for this game. The concept we chose where Potato Pirates. It is set in the year of 1920, during the time of […]

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Program: Graphics

Hello World

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Program: Programming

Hello World

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Program: Programming

HELLO WORLD

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Program: Programming

HELLO WORLD

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Program: Programming

5SD033 Art Direction Alterations

As this week was set aside for finishing up our game’s design document, updates on programming will come next week. This post however will focus on the decision of changing game art themes against initial suggestions by me  as a programmer and designer, and some of our artists alike, to better fit the placement techniques and spawning of enemies within our game.
Enemy design in the initial concept document we had inherited was sparse, in that the only examples of actual […]

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Program: Programming

5SD033 Art Direction Alterations

As this week was set aside for finishing up our game’s design document, updates on programming will come next week. This post however will focus on the decision of changing game art themes against initial suggestions by me  as a programmer and designer, and some of our artists alike, to better fit the placement techniques and spawning of enemies within our game.
Enemy design in the initial concept document we had inherited was sparse, in that the only examples of actual […]

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Program: Programming

babel test Jonatan Ersarp

test

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Program: Graphics

babel test Jonatan Ersarp

test

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Program: Graphics

test test test

test test test

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Program: Programming

test test test

test test test

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Program: Programming

En muskelknuttes memoarer

En tid tillbaka fick min finfina grupp i uppdrag att göra ett spel vid namn Mermaid River. Man spelar som en fantastiskt muskellös (på överkroppen iaf) pirat vid namn Skip Leg Day. Likt det namn han har så är hans ben inte lika välsignade med muskelmassa, utan hänger mest som blöt spaghetti.
Hans bakgrund är att en blandning av häxa och sjöjungfru har stulit inte bara hans besättning, men även hans skatt. Likt den pirat man är, så är det självfallet att […]

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Program: Graphics

En muskelknuttes memoarer

En tid tillbaka fick min finfina grupp i uppdrag att göra ett spel vid namn Mermaid River. Man spelar som en fantastiskt muskellös (på överkroppen iaf) pirat vid namn Skip Leg Day. Likt det namn han har så är hans ben inte lika välsignade med muskelmassa, utan hänger mest som blöt spaghetti.
Hans bakgrund är att en blandning av häxa och sjöjungfru har stulit inte bara hans besättning, men även hans skatt. Likt den pirat man är, så är det självfallet att […]

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Program: Graphics

Babel test

test

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Program: Graphics

Babel test

test

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Program: Graphics

Testinlägg

Testinlägg

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Program: Graphics

Testinlägg

Testinlägg

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Program: Graphics

Dax

De e dax att blogga

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Program: Graphics

Dax

De e dax att blogga

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Program: Graphics

Spelutveckling-introduktion

Jag som har denna blogg heter Madeleine Fjäll och studerar Speldesign och Grafik på Uppsala Universitet här på Campus Gotland. Just nu håller vi på och skapar en Space Shooter där jag är lead artist i min grupp. Varje vecka kommer jag prata, diskutera och reflektera kring en artefakt jag jobbat med under veckan som ska vara i spelet samt lägga upp en eller flera bilder på den.
Detta skriver jag mestadels för att testa hur wordpress fungerar och hur det […]

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Program: Graphics

Spelutveckling-introduktion

Jag som har denna blogg heter Madeleine Fjäll och studerar Speldesign och Grafik på Uppsala Universitet här på Campus Gotland. Just nu håller vi på och skapar en Space Shooter där jag är lead artist i min grupp. Varje vecka kommer jag prata, diskutera och reflektera kring en artefakt jag jobbat med under veckan som ska vara i spelet samt lägga upp en eller flera bilder på den.
Detta skriver jag mestadels för att testa hur wordpress fungerar och hur det […]

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Program: Graphics

Girl gamer or just gamer?

I felt like I wanted to talk about a subject that really matters to me. You know what a game is right? At least I assume you have played some sort of game whether it was candy crush or Monopoly with the family, so you have a somewhat idea. While growing up I took a liking to games. I found games like Diablo, Unreal, Tibia, and I loved playing on our Sega Mega drive that grandpa got us. There was […]

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Program: Graphics

Girl gamer or just gamer?

I felt like I wanted to talk about a subject that really matters to me. You know what a game is right? At least I assume you have played some sort of game whether it was candy crush or Monopoly with the family, so you have a somewhat idea. While growing up I took a liking to games. I found games like Diablo, Unreal, Tibia, and I loved playing on our Sega Mega drive that grandpa got us. There was […]

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Program: Graphics