Yearly Archives: 2016

Spelutveckling Blogg 4

Förra veckan så gjorde jag animationer som lämpade sig att göra med hjälp av After Effects. Så som bilen och kanonen som den drar runt på.
Men all är inte optimalt att göra på det här sättet och kräver lite mer ”hands on” genom att teckna varje bild i sekvensen för sig. Saker som kan behöva denna behandling är sånt som har mera av en organisk känsla. Typ vätskor, djur eller i det här fallet explosioner.
Så den här veckan ska jag […]

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Program: Graphics

Spelutveckling Blogg 4

Förra veckan så gjorde jag animationer som lämpade sig att göra med hjälp av After Effects. Så som bilen och kanonen som den drar runt på.
Men all är inte optimalt att göra på det här sättet och kräver lite mer ”hands on” genom att teckna varje bild i sekvensen för sig. Saker som kan behöva denna behandling är sånt som har mera av en organisk känsla. Typ vätskor, djur eller i det här fallet explosioner.
Så den här veckan ska jag […]

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Program: Graphics

Blog week 4 -Polish everything!

The fourth blog week has started, which means that the Beta deadline is dangerously close. There have not been many hours of sleep this week for many of our team members that’s for sure.
Since it’s the Beta deadline, that means that our game has to be feature complete! All our assets has to be done and implemented by Monday. Therefore, at the beginning of this week our entire group sat down together and went through our product backlog to make […]

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Program: Graphics

Blog week 4 -Polish everything!

The fourth blog week has started, which means that the Beta deadline is dangerously close. There have not been many hours of sleep this week for many of our team members that’s for sure.
Since it’s the Beta deadline, that means that our game has to be feature complete! All our assets has to be done and implemented by Monday. Therefore, at the beginning of this week our entire group sat down together and went through our product backlog to make […]

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Program: Graphics

Vecka 6 – Ljud och buggar

Hejsan!
Denna vecka har jag haft fullt upp med all leta efter orsaken till flertal småbuggar som jag fann i både projektilen och i menyerna. När man spelar vårt spel så kan man trycka på musknapp ett för att skjuta iväg en projektil och den följer en bana riktad mot musens koordinater. Buggen som uppstod var att när man sköt så kunde man släppa och trycka ner knappen igen och träffade man då en vägg så sköts ett nytt skott från spelaren […]

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Program: Programming

Vecka 6 – Ljud och buggar

Hejsan!
Denna vecka har jag haft fullt upp med all leta efter orsaken till flertal småbuggar som jag fann i både projektilen och i menyerna. När man spelar vårt spel så kan man trycka på musknapp ett för att skjuta iväg en projektil och den följer en bana riktad mot musens koordinater. Buggen som uppstod var att när man sköt så kunde man släppa och trycka ner knappen igen och träffade man då en vägg så sköts ett nytt skott från spelaren […]

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Program: Programming

Gameplay Theme Song

For this week I have created a theme song for our game. When I first started the game I had a sort of vision for how the theme song would incorporate with the rest of the sound effects. In the beginning of our development we had some sounds for shooting that imitated an artillery firing shot. My idea was to have the sound effects of the game, like explosions and shots to mixture well with the main theme. Putting them […]

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Program: Programming

Gameplay Theme Song

For this week I have created a theme song for our game. When I first started the game I had a sort of vision for how the theme song would incorporate with the rest of the sound effects. In the beginning of our development we had some sounds for shooting that imitated an artillery firing shot. My idea was to have the sound effects of the game, like explosions and shots to mixture well with the main theme. Putting them […]

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Program: Programming

Revised Death Animation-Week 6

Last week (or wat it the week before, I can’t really recall) we decided to redo our player avatar, the Hovercraft. In so doing I remade most animations for it, except the death animation, so that is what I chiefly focused on this week.
I could I have used the old one and just  put it ontop of our new Hovercraft, but since I do not seem to have the gift of foresight I had not put the old Hovercraft on […]

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Program: Graphics

Revised Death Animation-Week 6

Last week (or wat it the week before, I can’t really recall) we decided to redo our player avatar, the Hovercraft. In so doing I remade most animations for it, except the death animation, so that is what I chiefly focused on this week.
I could I have used the old one and just  put it ontop of our new Hovercraft, but since I do not seem to have the gift of foresight I had not put the old Hovercraft on […]

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Program: Graphics

GoldenProjectile powerup

Denna vecka har handlat om att lägga in det absolut sista som ska in. Det vill säga, dom två sista power upsen och allt ljud ska vara klart. Därför har min vecka handlat om att göra en golden projectile och en massa olika ljud. Men eftersom att ljud inte är direkt intressant att göra en blog post om, (ur programmeringssynpunkt) kommer denna post i det stora hela handla om power upen “Golden Projectile”.
Idén med golden projectile är att den ska […]

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Program: Programming

GoldenProjectile powerup

Denna vecka har handlat om att lägga in det absolut sista som ska in. Det vill säga, dom två sista power upsen och allt ljud ska vara klart. Därför har min vecka handlat om att göra en golden projectile och en massa olika ljud. Men eftersom att ljud inte är direkt intressant att göra en blog post om, (ur programmeringssynpunkt) kommer denna post i det stora hela handla om power upen “Golden Projectile”.
Idén med golden projectile är att den ska […]

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Program: Programming

Week 4 – Apocalypse

This week I have been working on making the game feel more lika an apocalypse. The previous backgrounds I have made are very colorful and doesn’t give the impression that you are in an apocalypse. Even though it’s suppose to be more of a normal looking block in the beginning of the game it was time to make it look more apocalyptic. Because the feeling of the game should be done by the Beta it was crucial that the background […]

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Program: Graphics

Week 4 – Apocalypse

This week I have been working on making the game feel more lika an apocalypse. The previous backgrounds I have made are very colorful and doesn’t give the impression that you are in an apocalypse. Even though it’s suppose to be more of a normal looking block in the beginning of the game it was time to make it look more apocalyptic. Because the feeling of the game should be done by the Beta it was crucial that the background […]

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Program: Graphics

Finishing touches on the GUI

 
Alright, the week before the Beta is here, which means the week where you have to actually finish up all the small things like bullet effects, loading bars effect and things like that. But I also had to finish the GUI, something I’ve worked on quite much and something that we have remade and rethought a lot during the project. Finally we have a leaderboard, a mainmenu, a paus menu and a character screen.
The main menu itself didn’t get […]

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Program: Graphics

Finishing touches on the GUI

 
Alright, the week before the Beta is here, which means the week where you have to actually finish up all the small things like bullet effects, loading bars effect and things like that. But I also had to finish the GUI, something I’ve worked on quite much and something that we have remade and rethought a lot during the project. Finally we have a leaderboard, a mainmenu, a paus menu and a character screen.
The main menu itself didn’t get […]

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Program: Graphics

Powerup Projectiles

Hello everyone! This week I will talk about two different assets I created for the game. I am aware I should only write about one artefact, but these assets were created basically at the same time, therefore I will talk about them both.
Here are the two assets I created:

First out is a projectile for the EMP powerup. This projectile is shot out of the main cannon and after a short travel time it explodes, creating a massive shockwave. Since the […]

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Program: Graphics

Powerup Projectiles

Hello everyone! This week I will talk about two different assets I created for the game. I am aware I should only write about one artefact, but these assets were created basically at the same time, therefore I will talk about them both.
Here are the two assets I created:

First out is a projectile for the EMP powerup. This projectile is shot out of the main cannon and after a short travel time it explodes, creating a massive shockwave. Since the […]

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Program: Graphics

Blog 4 Torsdag 03/3

Blog 4
Enemy 3 death
David Isaksson Grp.9
So here we go again with the death animation. After iterating our first version of our enemies due to not fulfilling our vision for the game, we have had to start all over with all the animations that we had for enemy 1, enemy 2 and enemy 3. We have done shooting and basic flying for all the enemies and this week we had to get the death animations done in order to make it […]

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Program: Graphics

Blog 4 Torsdag 03/3

Blog 4
Enemy 3 death
David Isaksson Grp.9
So here we go again with the death animation. After iterating our first version of our enemies due to not fulfilling our vision for the game, we have had to start all over with all the animations that we had for enemy 1, enemy 2 and enemy 3. We have done shooting and basic flying for all the enemies and this week we had to get the death animations done in order to make it […]

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Program: Graphics

Sound

This week i have been working on making sound effects for our game Potato Pirates of the Prohibition. There is a lot of different sounds that have to be created and fortunately, it has gone relativly well. We’ve had some test sounds in the game since the alpha but we decided that we needed sounds that better suited our style. However, there was many sounds that were missing  too so we thought that it was time to implement and make […]

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Program: Programming

Sound

This week i have been working on making sound effects for our game Potato Pirates of the Prohibition. There is a lot of different sounds that have to be created and fortunately, it has gone relativly well. We’ve had some test sounds in the game since the alpha but we decided that we needed sounds that better suited our style. However, there was many sounds that were missing  too so we thought that it was time to implement and make […]

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Program: Programming

5SD033 High Score Screen and Issues

This week will focus on one of the harder (to me) things to implement about our game: The High Score Screen. The screen itself was just another state to implement, but actually creating a list of scores and names that updated accordingly and displayed appropriately even after alterations was a challenge. It is not yet complete, requiring help by other coders to finish.
The current version of the high score screen, sans input
First on the agenda was deciding what format to […]

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Program: Programming

5SD033 High Score Screen and Issues

This week will focus on one of the harder (to me) things to implement about our game: The High Score Screen. The screen itself was just another state to implement, but actually creating a list of scores and names that updated accordingly and displayed appropriately even after alterations was a challenge. It is not yet complete, requiring help by other coders to finish.
The current version of the high score screen, sans input
First on the agenda was deciding what format to […]

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Program: Programming