Yearly Archives: 2016

New, year, new project

Just broke my record on longest period of inactivity on this blog – over one year!
 
So, we just started the Big Game Project course, concluding our second year at the programme with a, well, big game project. We are again tasked with writing blog posts as the project progresses, so I will make short, weekly updates from now on.
 
I work with a team currently without name working on the game Symbiosis – a puzzle platformer where the player controls two […]

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Program: Graphics

New, year, new project

Just broke my record on longest period of inactivity on this blog – over one year!
 
So, we just started the Big Game Project course, concluding our second year at the programme with a, well, big game project. We are again tasked with writing blog posts as the project progresses, so I will make short, weekly updates from now on.
 
I work with a team currently without name working on the game Symbiosis – a puzzle platformer where the player controls two […]

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Program: Graphics

Symbiosis week 1

This is the first week in production on our game Symbiosis. In our first week i had the task of creating the movement for one of our two characters Lumi.

This is my first time working in Unity and i had a bit of a learning curve on the first day. But it didn’t take me long to understand how script worked with gameobjects in unity. And how you could make scripts interact with other scripts. The jump activated when it found an input […]

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Program: Programming

Symbiosis week 1

This is the first week in production on our game Symbiosis. In our first week i had the task of creating the movement for one of our two characters Lumi.

This is my first time working in Unity and i had a bit of a learning curve on the first day. But it didn’t take me long to understand how script worked with gameobjects in unity. And how you could make scripts interact with other scripts. The jump activated when it found an input […]

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Program: Programming

Rays for Days at the pool

New Project and new things to learn. Over all i will be keeping these bloggs short.
What i have been doing this week is to make movement script for a character in Unity(5.3.4f1). This Peculiar character will walk along walls and alls have the ability to pick up blocks and flip to a platform above it if it exist there. To make this happen i used ray casting in unity and in a total of five rays for this character. Two […]

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Program: Programming

Rays for Days at the pool

New Project and new things to learn. Over all i will be keeping these bloggs short.
What i have been doing this week is to make movement script for a character in Unity(5.3.4f1). This Peculiar character will walk along walls and alls have the ability to pick up blocks and flip to a platform above it if it exist there. To make this happen i used ray casting in unity and in a total of five rays for this character. Two […]

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Program: Programming

BGP week 2: Dialogue writing

Hello all! This week we have begun production of Sam and Nicole and so far I have to say things are going pretty good! Emma has been making backgrounds, Lisa has been making character art, Rasmus is doing code prototypes in Ren’Py for random encounters and a map screen, and me and Sigrid have been writing.
Here is some art Lisa and Emma have made. It looks great so far!

Personally, I have been focusing on writing dialogue. I have written both […]

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Program: Graphics

BGP week 2: Dialogue writing

Hello all! This week we have begun production of Sam and Nicole and so far I have to say things are going pretty good! Emma has been making backgrounds, Lisa has been making character art, Rasmus is doing code prototypes in Ren’Py for random encounters and a map screen, and me and Sigrid have been writing.
Here is some art Lisa and Emma have made. It looks great so far!

Personally, I have been focusing on writing dialogue. I have written both […]

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Program: Graphics

Sam & Nicole part 2

Week two of the course have been are first actual work week.
One of the things I did this week I’ve made digital prototypes of the four background images we have decided to be our first prio to have a functional game.
First I built up a base for the environment in Google sketch up and then imported a 2D image of it and painted on top of it. I did this to help decide on the colors and the shading. I […]

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Program: Graphics

Sam & Nicole part 2

Week two of the course have been are first actual work week.
One of the things I did this week I’ve made digital prototypes of the four background images we have decided to be our first prio to have a functional game.
First I built up a base for the environment in Google sketch up and then imported a 2D image of it and painted on top of it. I did this to help decide on the colors and the shading. I […]

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Program: Graphics

Oh wow! Big Game!

Oh dear I haven’t written anything in here in like a year!
Right, so, for the following weeks I’ll be writing a few blog posts concerning our big game projects and what I’m working on.
For this project I am a 3D modeler / environment artist, and the project is a low poly, 3-dimensional puzzle platformer. I’ll go more into detail about it in later posts.
Anyways, lataaaaa!

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Program: Graphics

Oh wow! Big Game!

Oh dear I haven’t written anything in here in like a year!
Right, so, for the following weeks I’ll be writing a few blog posts concerning our big game projects and what I’m working on.
For this project I am a 3D modeler / environment artist, and the project is a low poly, 3-dimensional puzzle platformer. I’ll go more into detail about it in later posts.
Anyways, lataaaaa!

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Program: Graphics

Start of BGP

Big Game Project
Last week we started working on our game for the Big game project course and boy have I been waitin for this course all year long. I am really excited about the upcoming weeks and it feels good working full time on a game project again.
The game is a survival game with real time strategy like elements in it. You control a group of settlers that have decided to build their homes on an island floating above a […]

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Program: Programming

Start of BGP

Big Game Project
Last week we started working on our game for the Big game project course and boy have I been waitin for this course all year long. I am really excited about the upcoming weeks and it feels good working full time on a game project again.
The game is a survival game with real time strategy like elements in it. You control a group of settlers that have decided to build their homes on an island floating above a […]

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Program: Programming

The beginning of Big Game Project

This week I began a course called Big Game Project (bgp). In the course we are supposed to build parts of a game, that later on will be displayed at the annual: Gotland Game conference.  We will work in groups including both programmers and graphical artist, as well as game designers and sound/music designer.
Our group is working on a project called Tale. In short, Tale is about a forrest ranger named  Alva. She is tricked to accompany an evil wizard, […]

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Program: Graphics

The beginning of Big Game Project

This week I began a course called Big Game Project (bgp). In the course we are supposed to build parts of a game, that later on will be displayed at the annual: Gotland Game conference.  We will work in groups including both programmers and graphical artist, as well as game designers and sound/music designer.
Our group is working on a project called Tale. In short, Tale is about a forrest ranger named  Alva. She is tricked to accompany an evil wizard, […]

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Program: Graphics

Sam & Nicole Part 1

For the Big game Course at Campus Gotland I’m going to work for Sigrid’s Änglar to develop a Datingsim/RPG game called “Sam & Nicole” created by Sigrid Svederoth.

Sam & Nicole is a Datingsim/RPG game that educates people about gay youth. You play as a girl who have fallen in love with another girl. As the player you control Sam and get to choose how she is reacting to different situations and problems that occurs when you come out as […]

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Program: Graphics

Sam & Nicole Part 1

For the Big game Course at Campus Gotland I’m going to work for Sigrid’s Änglar to develop a Datingsim/RPG game called “Sam & Nicole” created by Sigrid Svederoth.

Sam & Nicole is a Datingsim/RPG game that educates people about gay youth. You play as a girl who have fallen in love with another girl. As the player you control Sam and get to choose how she is reacting to different situations and problems that occurs when you come out as […]

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Program: Graphics

Less productive

Not as good day today. I spent the morning setting up the basics for the game’s Harakat mode where the player slows down time and enters a state preparing for a large Area of Effect attack. A full description will be posted when the details have been fixed.
For today I set up the basic triggers for activating the mode. First disabling the player’s movements as the character is to be stationary during the process. Luckily this does not disable input […]

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Program: Programming

Less productive

Not as good day today. I spent the morning setting up the basics for the game’s Harakat mode where the player slows down time and enters a state preparing for a large Area of Effect attack. A full description will be posted when the details have been fixed.
For today I set up the basic triggers for activating the mode. First disabling the player’s movements as the character is to be stationary during the process. Luckily this does not disable input […]

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Program: Programming

Back to Naar

Back to working on Naar properly now that the exam course has started.
I wrote this post as a note on what I did today but realized it worked great as a blogpost as well so i decided to get right back into the blog.
The game’s dialogue will be delivered using text boxes at the bottom of the screen with a profile picture of the character speaking. These boxes are changed to produce a chain of dialogue. This is a […]

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Program: Programming

Back to Naar

Back to working on Naar properly now that the exam course has started.
I wrote this post as a note on what I did today but realized it worked great as a blogpost as well so i decided to get right back into the blog.
The game’s dialogue will be delivered using text boxes at the bottom of the screen with a profile picture of the character speaking. These boxes are changed to produce a chain of dialogue. This is a […]

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Program: Programming

New Course: Theme Park!

 
 
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

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Program: Graphics

New Course: Theme Park!

 
 
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

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Program: Graphics